Balancing reality, meaning, and play for water governance transformation: A triadic game design perspective on the Aquaconnect serious game

Serious games are increasingly used to engage stakeholders with complex social-ecological challenges and to support transformative learning. Their effectiveness depends on achieving a careful balance between play, reality, and meaning, ensuring that games are not only engaging and enjoyable (play), but also credible in their representation of real-world systems (reality), and capable of producing reflective, actionable insights (meaning). This study evaluates the design and performance of a serious game on future water supply in drought-prone regions of the Netherlands. The game translates Termeer et al. (2024)'s three governance transformation pathways: big plans, small wins, and rule change, into interactive decision options with actor-specific risks and interdependencies. By embedding governance theory directly within gameplay, the game enables players to experience and negotiate the tensions, trade-offs, and uncertainties inherent in transformation processes. While previous water-domain games have sought to reconcile play, reality, and meaning, few have systematically documented the iterative design and evaluation processes needed to sustain this balance. Guided by Triadic game design, the development process advanced through iterative cycles, each aimed at maintaining a productive balance of the three elements. The study makes two key contributions. First, it provides a concrete operationalisation of governance transformation pathways within game mechanics. Second, it provides a structured and empirically grounded assessment of balancing play, reality, and meaning in serious game design, serving as a guide for others. Together, these contributions enhance the methodological rigour and practical relevance of serious games as instruments for transformative water governance and other sustainability transitions. • Operationalises Termeer et al.’s governance transformation pathways in game design. • Applies Triadic game design to balance realism, play, and learning outcomes. • Shows how gameplay helps players recognise actor roles, risks, and trade-offs in water governance. • Offers practical insights for designing games that support sustainability transitions.

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Publication Details

Journal
Journal of Cleaner Production
Published
2025-12-23
DOI
https://doi.org/10.1016/j.jclepro.2025.147252
Primary Topic
Educational Games and Gamification
Type
article
Field-Weighted Citation Impact
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article

Balancing reality, meaning, and play for water governance transformation: A triadic game design perspective on the Aquaconnect serious game

Willemijn J. van Doorn-Hoekveld, G.J. Ellen, K. Holstead, L.E. Van den Bergh
Journal of Cleaner Production
Educational Games and Gamification
article

Balancing reality, meaning, and play for water governance transformation: A triadic game design perspective on the Aquaconnect serious game

Willemijn J. van Doorn-Hoekveld, G.J. Ellen, K. Holstead, L.E. Van den Bergh
article en

Abstract

Serious games are increasingly used to engage stakeholders with complex social-ecological challenges and to support transformative learning. Their effectiveness depends on achieving a careful balance between play, reality, and meaning, ensuring that games are not only engaging and enjoyable (play), but also credible in their representation of real-world systems (reality), and capable of producing reflective, actionable insights (meaning). This study evaluates the design and performance of a serious game on future water supply in drought-prone regions of the Netherlands. The game translates Termeer et al. (2024)'s three governance transformation pathways: big plans, small wins, and rule change, into interactive decision options with actor-specific risks and interdependencies. By embedding governance theory directly within gameplay, the game enables players to experience and negotiate the tensions, trade-offs, and uncertainties inherent in transformation processes. While previous water-domain games have sought to reconcile play, reality, and meaning, few have systematically documented the iterative design and evaluation processes needed to sustain this balance. Guided by Triadic game design, the development process advanced through iterative cycles, each aimed at maintaining a productive balance of the three elements. The study makes two key contributions. First, it provides a concrete operationalisation of governance transformation pathways within game mechanics. Second, it provides a structured and empirically grounded assessment of balancing play, reality, and meaning in serious game design, serving as a guide for others. Together, these contributions enhance the methodological rigour and practical relevance of serious games as instruments for transformative water governance and other sustainability transitions. • Operationalises Termeer et al.’s governance transformation pathways in game design. • Applies Triadic game design to balance realism, play, and learning outcomes. • Shows how gameplay helps players recognise actor roles, risks, and trade-offs in water governance. • Offers practical insights for designing games that support sustainability transitions.

Journal of Cleaner ProductionVol. 538
Deltares (NL), GGD Zuid Limburg (NL), Zuidwester (NL), Wageningen University & Research (NL)
Openalex Percentile: Top 28%
Educational Games and Gamification
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