ForceCtrl: Hand-Raycasting With User-Defined Pinch Force for Control-Display Gain Application

We present ForceCtrl, a novel 3D hand raycasting technique that enhances pointing precision based on control-display (CD) gain controlled with user-defined pinch force. We introduce a target-agnostic approach for refining raycasting precision, overcoming limitations in human motor accuracy. User-defined pinch force, detected with surface electromyography (sEMG), enables users to easily activate or deactivate CD gain during interaction. We propose three CD gain strategies and compare them through target selection and placement tasks. Our system reduces selection errors, placement jitters, and user workload, especially for distant targets in high-difficulty tasks. These results highlight the effectiveness of applying CD gain to hand raycasting and demonstrate the potential of user-defined pinch force as a robust input modality for precise hand interaction in AR/VR.

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Publication Details

Journal
IEEE Transactions on Visualization and Computer Graphics
Published
2025-12-23
DOI
https://doi.org/10.1109/tvcg.2025.3647547
Primary Topic
Interactive and Immersive Displays
Type
article
Field-Weighted Citation Impact
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article

ForceCtrl: Hand-Raycasting With User-Defined Pinch Force for Control-Display Gain Application

Sang Ho Yoon, Boram Yoon, S. K. Oh, Juyoung Lee et al.
IEEE Transactions on Visualization and Computer Graphics
Interactive and Immersive Displays
article

ForceCtrl: Hand-Raycasting With User-Defined Pinch Force for Control-Display Gain Application

Sang Ho Yoon, Boram Yoon, S. K. Oh, Juyoung Lee, Junghoon Seo, Woontack Woo
article en

Abstract

We present ForceCtrl, a novel 3D hand raycasting technique that enhances pointing precision based on control-display (CD) gain controlled with user-defined pinch force. We introduce a target-agnostic approach for refining raycasting precision, overcoming limitations in human motor accuracy. User-defined pinch force, detected with surface electromyography (sEMG), enables users to easily activate or deactivate CD gain during interaction. We propose three CD gain strategies and compare them through target selection and placement tasks. Our system reduces selection errors, placement jitters, and user workload, especially for distant targets in high-difficulty tasks. These results highlight the effectiveness of applying CD gain to hand raycasting and demonstrate the potential of user-defined pinch force as a robust input modality for precise hand interaction in AR/VR.

IEEE Transactions on Visualization and Computer GraphicsVol. 32(3)
Korea Advanced Institute of Science and Technology (KR)
Openalex Percentile: Top 35%
Interactive and Immersive Displays
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