Synchronising times: Waiting as a relational mechanism in simulative browser games

This article explores how waiting is an essential element in browser-based games. As a phenomenon that combines activity and passivity, waiting reflects the real-time mechanics of gameplay and illustrates the intertwining of simulative games with social and individual time structures. Drawing on a synthetic framework, the study demonstrates how players must synchronise their actions to align the game’s demands with their daily rhythms. RailwayOperator thus exemplifies not only the representation of temporal logics in digital games but also the production of novel temporalities. Waiting emerges not as a passive void but as a dynamic and constructive process that renders digital games intelligible as temporal and social structures from a new perspective.

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Publication Details

Journal
Convergence The International Journal of Research into New Media Technologies
Published
2025-12-23
DOI
https://doi.org/10.1177/13548565251410486
Primary Topic
Digital Games and Media
Type
article
Field-Weighted Citation Impact
0.00
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article

Synchronising times: Waiting as a relational mechanism in simulative browser games

Nico Wettmann, Frederik Peper
Convergence The International Journal of Research into New Media Technologies
Digital Games and Media
article

Synchronising times: Waiting as a relational mechanism in simulative browser games

Nico Wettmann, Frederik Peper
article en

Abstract

This article explores how waiting is an essential element in browser-based games. As a phenomenon that combines activity and passivity, waiting reflects the real-time mechanics of gameplay and illustrates the intertwining of simulative games with social and individual time structures. Drawing on a synthetic framework, the study demonstrates how players must synchronise their actions to align the game’s demands with their daily rhythms. RailwayOperator thus exemplifies not only the representation of temporal logics in digital games but also the production of novel temporalities. Waiting emerges not as a passive void but as a dynamic and constructive process that renders digital games intelligible as temporal and social structures from a new perspective.

Convergence The International Journal of Research into New Media Technologies
Philipps University of Marburg (DE), Koblenz University of Applied Sciences (DE), Universität Koblenz (DE)
Reduced inequalities
Openalex Percentile: Top 24%
Digital Games and Media
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Synchronising times: Waiting as a relational mechanism in simulative browser games — Nico Wettmann, Frederik Peper · Convergence The International Journal of Research into New Media Technologies (2025) | TGRS Research Map | TGRS