Playful but Persuasive: Deceptive Designs and Advertising Strategies in Popular Mobile Apps for Children

Mobile gaming apps are woven into children’s daily lives, including those of children too young to recognize commercial intent. When apps embed manipulative interfaces or heavy advertising, they place young users in environments that conflict with their right to play and to protection from exploitation, contributing to prolonged screen time, disrupted self-regulation, and accidental in-app purchases. We examined 20 popular, free-to-download children’s mobile games in German-speaking regions using persona-based cognitive walkthroughs to assess the prevalence of deceptive design patterns and advertising. Despite platform policies and EU frameworks such as the General Data Protection Regulation and the Digital Services Act, every game contained deceptive design patterns that can nudge, confuse, or pressure children, with a median of 5.5 distinct patterns per app. Advertising was nearly ubiquitous (90%), predominantly non-skippable, and deeply intertwined with deceptive patterns throughout gameplay. We discuss what these findings imply for HCI research on ethical game design, platform responsibility, and regulatory enforcement in the EU.

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Publication Details

Journal
Proceedings of the ACM on Human-Computer Interaction
Published
2026-11-03
DOI
https://doi.org/10.1145/3831333
Citations
3
Primary Topic
Child Development and Digital Technology
Type
article
Field-Weighted Citation Impact
22.51
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article

Playful but Persuasive: Deceptive Designs and Advertising Strategies in Popular Mobile Apps for Children

Katrin Hartwig, Nina Gerber, Alina Stöver, Hannah Krahl et al.
3 citations
Proceedings of the ACM on Human-Computer Interaction
Child Development and Digital Technology
22.51
article

Playful but Persuasive: Deceptive Designs and Advertising Strategies in Popular Mobile Apps for Children

Katrin Hartwig, Nina Gerber, Alina Stöver, Hannah Krahl, Guy Pires Cabritas, Eva Ungeheuer, Ann-Kathrin Fischer, Theodora Nikolakopoulou
article en
3 citations

Abstract

Mobile gaming apps are woven into children’s daily lives, including those of children too young to recognize commercial intent. When apps embed manipulative interfaces or heavy advertising, they place young users in environments that conflict with their right to play and to protection from exploitation, contributing to prolonged screen time, disrupted self-regulation, and accidental in-app purchases. We examined 20 popular, free-to-download children’s mobile games in German-speaking regions using persona-based cognitive walkthroughs to assess the prevalence of deceptive design patterns and advertising. Despite platform policies and EU frameworks such as the General Data Protection Regulation and the Digital Services Act, every game contained deceptive design patterns that can nudge, confuse, or pressure children, with a median of 5.5 distinct patterns per app. Advertising was nearly ubiquitous (90%), predominantly non-skippable, and deeply intertwined with deceptive patterns throughout gameplay. We discuss what these findings imply for HCI research on ethical game design, platform responsibility, and regulatory enforcement in the EU.

Proceedings of the ACM on Human-Computer InteractionVol. 10(7)
Technische Universität Darmstadt (DE), National Research Center for Applied Cybersecurity ATHENE (DE), Research Institute for Peace and Security (JP), Centro Universitário de Adamantina (BR)
Good health and well-being
Openalex Percentile: Top 1%
Child Development and Digital Technology
22.51
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Playful but Persuasive: Deceptive Designs and Advertising Strategies in Popular Mobile Apps for Children — Katrin Hartwig, Nina Gerber, et al. · Proceedings of the ACM on Human-Computer Interaction (2026) | TGRS Research Map | TGRS