Customer experience, engagement, and co-creation in augmented reality retail service

Retailers are increasingly using augmented reality (AR) to enhance the customer experience. This research investigates how AR service experiences contribute to customer co-creation. Two experimental studies using real AR applications and PLS-SEM provide evidence. Study 1, utilizing IKEA Place and WannaKicks, examines whether network externality enhances experience quality and whether customer autonomy influences this effect. Results show that network externality enhances experience quality, but the effect weakens at higher levels of autonomy, indicating that autonomous customers rely less on network cues. Study 2, utilizing Warby Parker and Dulux Visualizer, examines whether experience quality influences co-creation through engagement and whether the need for uniqueness moderates the engagement–co-creation relationship. Findings reveal that engagement fully mediates the effect of experience quality on co-creation, and the need for uniqueness strengthens this link for individual products, but not for shared products. The studies clarify how AR experience mechanisms and customer traits shape co-creation outcomes.

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Publication Details

Journal
Service Industries Journal
Published
2025-12-22
DOI
https://doi.org/10.1080/02642069.2025.2599145
Primary Topic
Augmented Reality Applications
Type
article
Field-Weighted Citation Impact
0.00

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article

Customer experience, engagement, and co-creation in augmented reality retail service

Nikolaos Stylos, Weng Marc Lim, Amjad Ahmad Abu ELSamen, Linda D. Hollebeek et al.
Service Industries Journal
Augmented Reality Applications
article

Customer experience, engagement, and co-creation in augmented reality retail service

Nikolaos Stylos, Weng Marc Lim, Amjad Ahmad Abu ELSamen, Linda D. Hollebeek, Alimamy Saifeddin
article en

Abstract

Retailers are increasingly using augmented reality (AR) to enhance the customer experience. This research investigates how AR service experiences contribute to customer co-creation. Two experimental studies using real AR applications and PLS-SEM provide evidence. Study 1, utilizing IKEA Place and WannaKicks, examines whether network externality enhances experience quality and whether customer autonomy influences this effect. Results show that network externality enhances experience quality, but the effect weakens at higher levels of autonomy, indicating that autonomous customers rely less on network cues. Study 2, utilizing Warby Parker and Dulux Visualizer, examines whether experience quality influences co-creation through engagement and whether the need for uniqueness moderates the engagement–co-creation relationship. Findings reveal that engagement fully mediates the effect of experience quality on co-creation, and the need for uniqueness strengthens this link for individual products, but not for shared products. The studies clarify how AR experience mechanisms and customer traits shape co-creation outcomes.

Service Industries Journal
Tallinn University of Technology (EE), Vilnius University (LT), University of Johannesburg (ZA), Jaipuria Institute of Management (IN), University of Bristol (GB), Arizona State University (US), Swinburne University of Technology (AU), Sunway University (MY), Sungkyunkwan University (KR), Umeå University (SE), Zayed University (AE)
Ministerio de Ciencia, Innovación y Universidades, Zayed University, Agencia Estatal de Investigación
Openalex Percentile: Top 37%
Augmented Reality Applications
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