Teaching Green Computing Concepts through Interactive Educational Tools: A Pathway to Sustainable Digital Literacy

The growing demand for digital technologies has brought both opportunities and challenges, particularly concerning energy consumption and environmental impact. While higher education has increasingly addressed sustainable computing, early educational levels often lack structured exposure to these issues. This paper explores the integration of green computing concepts into primary and secondary education through the design of interactive learning tools. The proposed approach emphasizes experiential learning by introducing students to fundamental ideas such as energy-efficient algorithms, responsible use of digital resources, and the environmental costs of hardware and networks. By leveraging block-based programming environments and gamified activities, the study aims to foster sustainable digital literacy from an early age. Preliminary results suggest that interactive pedagogical strategies not only improve students’ computational thinking but also increase awareness of the environmental implications of their digital practices. Ultimately, this work argues that embedding sustainability within computing education is essential for preparing future generations to engage responsibly with technology.

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Publication Details

Journal
Springer Link (Chiba Institute of Technology)
Published
2025-12-19
DOI
https://doi.org/10.1051/e3sconf/202568000110/pdf
Primary Topic
Green IT and Sustainability
Type
article
Field-Weighted Citation Impact
0.00
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article

Teaching Green Computing Concepts through Interactive Educational Tools: A Pathway to Sustainable Digital Literacy

Fatimazahra Ouahouda, Achtaich Khadija, Achtaich Naceur
Springer Link (Chiba Institute of Technology)
Green IT and Sustainability
article

Teaching Green Computing Concepts through Interactive Educational Tools: A Pathway to Sustainable Digital Literacy

Fatimazahra Ouahouda, Achtaich Khadija, Achtaich Naceur
article en

Abstract

The growing demand for digital technologies has brought both opportunities and challenges, particularly concerning energy consumption and environmental impact. While higher education has increasingly addressed sustainable computing, early educational levels often lack structured exposure to these issues. This paper explores the integration of green computing concepts into primary and secondary education through the design of interactive learning tools. The proposed approach emphasizes experiential learning by introducing students to fundamental ideas such as energy-efficient algorithms, responsible use of digital resources, and the environmental costs of hardware and networks. By leveraging block-based programming environments and gamified activities, the study aims to foster sustainable digital literacy from an early age. Preliminary results suggest that interactive pedagogical strategies not only improve students’ computational thinking but also increase awareness of the environmental implications of their digital practices. Ultimately, this work argues that embedding sustainability within computing education is essential for preparing future generations to engage responsibly with technology.

Springer Link (Chiba Institute of Technology)
Quality Education
Openalex Percentile: Top 43%
Green IT and Sustainability
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