Navigating New Realities:

This article explores the role of academic libraries in supporting immersive technologies for teaching, learning and research, with a focus on initiatives at the library system of Concordia University in Montreal, Québec. It highlights how the library’s state-of-the-art facilities foster learning, research, and interdisciplinary collaboration. Immersive scholarship is defined here as using technologies including extended reality (XR), large-format video, spatial audio, and volumetric video capture. These technologies redefine how digital content is accessed, created, and manipulated. The library supports a broad range of faculty and student activities by promoting user autonomy. The case studies demonstrate how these technologies have been integrated into curricula and research projects, ranging from immersive storytelling to AI-driven interactive art installations. Challenges related to accessibility, usability, and the need for robust support systems are examined through feedback from professors and students, with attention to technical barriers and pedagogical outcomes. By documenting the use of immersive technologies in libraries and universities, this article contributes to the growing body of work that demonstrates how multimedia content finds multiple lives as both art and educational material. It also highlights the craft and expertise developed and required to make immersive technologies accessible. The findings emphasize the potential of libraries to serve as equitable access points for cutting-edge technologies, offering vital support for immersive learning. Through design-thinking methodologies and community building, Concordia Library has created an inclusive, interdisciplinary environment that enhances both traditional and immersive learning experiences. [This article is an expansion of a paper presented at the 52nd annual ARLIS/NA conference held in Pittsburgh, Pennsylvania, in April 2024 as part of the session “Innovation in Action in Academic Libraries: Guided Looking, Immersive Technologies, and Visualization Spaces.”]

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Publication Details

Journal
Art Documentation Journal of the Art Libraries Society of North America
Published
2025-03-01
DOI
https://doi.org/10.1086/738975
Primary Topic
Augmented Reality Applications
Type
article
Field-Weighted Citation Impact
0.00
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article

Navigating New Realities:

Melissa Rivosecchi, David Somiah Clark, Ezra J. Teboul, Hélène Brousseau
Art Documentation Journal of the Art Libraries Society of North America
Augmented Reality Applications
article

Navigating New Realities:

Melissa Rivosecchi, David Somiah Clark, Ezra J. Teboul, Hélène Brousseau
article en

Abstract

This article explores the role of academic libraries in supporting immersive technologies for teaching, learning and research, with a focus on initiatives at the library system of Concordia University in Montreal, Québec. It highlights how the library’s state-of-the-art facilities foster learning, research, and interdisciplinary collaboration. Immersive scholarship is defined here as using technologies including extended reality (XR), large-format video, spatial audio, and volumetric video capture. These technologies redefine how digital content is accessed, created, and manipulated. The library supports a broad range of faculty and student activities by promoting user autonomy. The case studies demonstrate how these technologies have been integrated into curricula and research projects, ranging from immersive storytelling to AI-driven interactive art installations. Challenges related to accessibility, usability, and the need for robust support systems are examined through feedback from professors and students, with attention to technical barriers and pedagogical outcomes. By documenting the use of immersive technologies in libraries and universities, this article contributes to the growing body of work that demonstrates how multimedia content finds multiple lives as both art and educational material. It also highlights the craft and expertise developed and required to make immersive technologies accessible. The findings emphasize the potential of libraries to serve as equitable access points for cutting-edge technologies, offering vital support for immersive learning. Through design-thinking methodologies and community building, Concordia Library has created an inclusive, interdisciplinary environment that enhances both traditional and immersive learning experiences. [This article is an expansion of a paper presented at the 52nd annual ARLIS/NA conference held in Pittsburgh, Pennsylvania, in April 2024 as part of the session “Innovation in Action in Academic Libraries: Guided Looking, Immersive Technologies, and Visualization Spaces.”]

Art Documentation Journal of the Art Libraries Society of North AmericaVol. 44(1)
Canadian Museum of Nature (CA), Concordia University (CA)
Industry, innovation and infrastructure
Openalex Percentile: Top 37%
Augmented Reality Applications
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