Traces via Strategies in Two-Player Games

Traces form a coarse notion of semantic equivalence between states of a process, and have been studied coalgebraically for various types of system. We instantiate the finitary coalgebraic trace semantics framework of Hasuo et al. for controller-versus-environment games, encompassing both nondeterministic and probabilistic environments. Although our choice of monads is guided by the constraints of this abstract framework, they enable us to recover familiar game-theoretic concepts. Concretely, we show that in these games, each element in the trace map corresponds to a collection (a subset or distribution) of plays the controller can force. Furthermore, each element can be seen as the outcome of following a controller strategy. Our results are parametrised by a weak distributive law, which computes what the controller can force in a single step.

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Publication Details

Journal
Electronic Notes in Theoretical Informatics and Computer Science
Published
2025-12-20
DOI
https://doi.org/10.46298/entics.16816
Primary Topic
Formal Methods in Verification
Type
article
Field-Weighted Citation Impact
0.00

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article

Traces via Strategies in Two-Player Games

Corina Ĉırstea, Benjamin Plummer
Electronic Notes in Theoretical Informatics and Computer Science
Formal Methods in Verification
article

Traces via Strategies in Two-Player Games

Corina Ĉırstea, Benjamin Plummer
article en

Abstract

Traces form a coarse notion of semantic equivalence between states of a process, and have been studied coalgebraically for various types of system. We instantiate the finitary coalgebraic trace semantics framework of Hasuo et al. for controller-versus-environment games, encompassing both nondeterministic and probabilistic environments. Although our choice of monads is guided by the constraints of this abstract framework, they enable us to recover familiar game-theoretic concepts. Concretely, we show that in these games, each element in the trace map corresponds to a collection (a subset or distribution) of plays the controller can force. Furthermore, each element can be seen as the outcome of following a controller strategy. Our results are parametrised by a weak distributive law, which computes what the controller can force in a single step.

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Formal Methods in Verification
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