Traces via Strategies in Two-Player Games
Traces form a coarse notion of semantic equivalence between states of a process, and have been studied coalgebraically for various types of system. We instantiate the finitary coalgebraic trace semantics framework of Hasuo et al. for controller-versus-environment games, encompassing both nondeterministic and probabilistic environments. Although our choice of monads is guided by the constraints of this abstract framework, they enable us to recover familiar game-theoretic concepts. Concretely, we show that in these games, each element in the trace map corresponds to a collection (a subset or distribution) of plays the controller can force. Furthermore, each element can be seen as the outcome of following a controller strategy. Our results are parametrised by a weak distributive law, which computes what the controller can force in a single step.
Authors
- Corina Ĉırstea (ORCID: https://orcid.org/0000-0003-3165-5678)
- Benjamin Plummer
Publication Details
- Journal
- Electronic Notes in Theoretical Informatics and Computer Science
- Published
- 2025-12-20
- DOI
- https://doi.org/10.46298/entics.16816
- Primary Topic
- Formal Methods in Verification
- Type
- article
- Field-Weighted Citation Impact
- 0.00
Funders
- Leverhulme Trust