IMPLEMENTING THE TEAMS GAMES TOURNAMENT (TGT) MODEL TO DEVELOP 4C SKILLS IN JUNIOR HIGH SCHOOL ENGLISH LEARNING

This study looks at how to make English teaching better in Indonesian middle schools so it can keep up with the needs of today, such as thinking hard, coming up with new ideas, talking to others, and working together. Even though the country’s rules for schools say these skills are important, many students in the second year of middle school struggle because they don’t hear English much, aren’t very interested, and are taught in a way where the teacher does most of the talking instead of the students. Studies about teaching English, improving school programs, and how teenagers learn show that there is a big need for fun, group-based, and helpful ways of learning that can get students involved and help them feel more connected to what they are learning. This study mainly looks at the Teams Games Tournament (TGT) method as one possible way to make English learning better for middle schoolers. The study uses a way of looking at past research by gathering together earlier studies about problems with learning English, teaching styles, how students grow, and using group learning plans. By doing this, the researchers find common ideas, look at the good and bad sides of current teaching ways, and see how TGT can meet the needs of Indonesian students. The findings show that TGT gives a well-planned way of learning that mixes teamwork, games, competitions, and praise, which makes it a great fit for young teenagers who are active, like being with others, and enjoy competitive games. This plan also gives students lots of chances to use English in a real way, helps them feel better about themselves, and grows their 4C skills by working with friends and making choices together. Also, TGT helps to make learning less stressful and grows responsibility and good competition. Overall, this study concludes that TGT has great potential to improve English language learning in Indonesian junior high schools by creating an engaging, student-centered learning environment that is aligned with curriculum goals and student developmental needs. Additional studies might investigate how this is used in classrooms to offer real proof of how well it works.

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Publication Details

Journal
Zenodo (CERN European Organization for Nuclear Research)
Published
2025-12-20
DOI
https://doi.org/10.5281/zenodo.17995706
Primary Topic
Language Acquisition and Education
Type
article
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article

IMPLEMENTING THE TEAMS GAMES TOURNAMENT (TGT) MODEL TO DEVELOP 4C SKILLS IN JUNIOR HIGH SCHOOL ENGLISH LEARNING

Jihan Fajri Nabilah
Zenodo (CERN European Organization for Nuclear Research)
Language Acquisition and Education
article

IMPLEMENTING THE TEAMS GAMES TOURNAMENT (TGT) MODEL TO DEVELOP 4C SKILLS IN JUNIOR HIGH SCHOOL ENGLISH LEARNING

Jihan Fajri Nabilah
article en

Abstract

This study looks at how to make English teaching better in Indonesian middle schools so it can keep up with the needs of today, such as thinking hard, coming up with new ideas, talking to others, and working together. Even though the country’s rules for schools say these skills are important, many students in the second year of middle school struggle because they don’t hear English much, aren’t very interested, and are taught in a way where the teacher does most of the talking instead of the students. Studies about teaching English, improving school programs, and how teenagers learn show that there is a big need for fun, group-based, and helpful ways of learning that can get students involved and help them feel more connected to what they are learning. This study mainly looks at the Teams Games Tournament (TGT) method as one possible way to make English learning better for middle schoolers. The study uses a way of looking at past research by gathering together earlier studies about problems with learning English, teaching styles, how students grow, and using group learning plans. By doing this, the researchers find common ideas, look at the good and bad sides of current teaching ways, and see how TGT can meet the needs of Indonesian students. The findings show that TGT gives a well-planned way of learning that mixes teamwork, games, competitions, and praise, which makes it a great fit for young teenagers who are active, like being with others, and enjoy competitive games. This plan also gives students lots of chances to use English in a real way, helps them feel better about themselves, and grows their 4C skills by working with friends and making choices together. Also, TGT helps to make learning less stressful and grows responsibility and good competition. Overall, this study concludes that TGT has great potential to improve English language learning in Indonesian junior high schools by creating an engaging, student-centered learning environment that is aligned with curriculum goals and student developmental needs. Additional studies might investigate how this is used in classrooms to offer real proof of how well it works.

Zenodo (CERN European Organization for Nuclear Research)
Universitas Muhammadiyah Malang (ID)
Quality Education
Openalex Percentile: Top 30%
Language Acquisition and Education
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IMPLEMENTING THE TEAMS GAMES TOURNAMENT (TGT) MODEL TO DEVELOP 4C SKILLS IN JUNIOR HIGH SCHOOL ENGLISH LEARNING — Jihan Fajri Nabilah · Zenodo (CERN European Organization for Nuclear Research) (2025) | TGRS Research Map | TGRS