Proposing Augmented Reality Game-Based Learning for Higher Education

Simulating the role of an instructional technologist, negotiation takes place to implement the AR technology for use in a higher education institution. There are arguments both for and against the use of augmented reality for higher education. Overall, examining and highlighting these arguments to make an important decision that will shape learners' future. Using BATNA and examining arguments during the negotiation process.

Authors

Publication Details

Journal
The Scholarship Without Borders Journal
Published
2025-12-18
DOI
https://doi.org/10.57229/2834-2267.1062
Primary Topic
Augmented Reality Applications
Type
article
Field-Weighted Citation Impact
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article

Proposing Augmented Reality Game-Based Learning for Higher Education

Anna Zaldivar
The Scholarship Without Borders Journal
Augmented Reality Applications
article

Proposing Augmented Reality Game-Based Learning for Higher Education

Anna Zaldivar
article en

Abstract

Simulating the role of an instructional technologist, negotiation takes place to implement the AR technology for use in a higher education institution. There are arguments both for and against the use of augmented reality for higher education. Overall, examining and highlighting these arguments to make an important decision that will shape learners' future. Using BATNA and examining arguments during the negotiation process.

The Scholarship Without Borders JournalVol. 4(1)
Quality Education
Openalex Percentile: Top 37%
Augmented Reality Applications
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