Proposing Augmented Reality Game-Based Learning for Higher Education
Simulating the role of an instructional technologist, negotiation takes place to implement the AR technology for use in a higher education institution. There are arguments both for and against the use of augmented reality for higher education. Overall, examining and highlighting these arguments to make an important decision that will shape learners' future. Using BATNA and examining arguments during the negotiation process.
Authors
- Anna Zaldivar
Publication Details
- Journal
- The Scholarship Without Borders Journal
- Published
- 2025-12-18
- DOI
- https://doi.org/10.57229/2834-2267.1062
- Primary Topic
- Augmented Reality Applications
- Type
- article
- Field-Weighted Citation Impact
- 0.00