VR over Matter

Medical procedures, like IV insertions and pin removals, may cause pain and anxiety in children. While preventable, high rates of procedural pain persist in hospitals. The use of distraction, such as virtual reality (VR), offers a non-pharmacological approach for pain and anxiety management during medical procedures. More specifically, VR is an immersive technology that brings the user into a three-dimensional world that looks and feels real. The illustration depicts how VR works to decrease pain perception through the analogy of a tug-of-war between pain signaling and VR. During a medical procedure, a child``'s attention may be focused on the IV poke, increasing pain perception. However, if the child is immersed in a VR game during their medical procedure, the VR pulls the brain's attention away from the IV poke towards an imaginary and pleasant world. As VR is immersive and interactive, it consumes more attention than pain, thereby decreasing pain perception, and winning the tugr-of-war. Despite the evidence for VR, there is a 20-year gap in the implementation of VR across child healthcare settings. Our team is currently investigating the barriers, facilitators, and contextual challenges for VR use in child healthcare, and in parallel developing tools to disseminate research evidence and facilitate intergation of VR into the standard of care. This illustration serves as reminder of how VR is thought to help with pain management. To learn more about VR, visit: https://www.mcgill.ca/virtualrealityforchildcare/

Institutions

Publication Details

Journal
McGill Journal of Medicine
Published
2025-06-01
DOI
https://doi.org/10.26443/mjm.v22i1.1118
Primary Topic
Pediatric Pain Management Techniques
Type
article
Field-Weighted Citation Impact
0.00
Controls
|||
ALL TIME
JAN
FEB
MAR
APR
MAY
JUN
JUL
AUG
SEP
OCT
article

VR over Matter

McGill Journal of Medicine
Pediatric Pain Management Techniques
article

VR over Matter

article en

Abstract

Medical procedures, like IV insertions and pin removals, may cause pain and anxiety in children. While preventable, high rates of procedural pain persist in hospitals. The use of distraction, such as virtual reality (VR), offers a non-pharmacological approach for pain and anxiety management during medical procedures. More specifically, VR is an immersive technology that brings the user into a three-dimensional world that looks and feels real. The illustration depicts how VR works to decrease pain perception through the analogy of a tug-of-war between pain signaling and VR. During a medical procedure, a child``'s attention may be focused on the IV poke, increasing pain perception. However, if the child is immersed in a VR game during their medical procedure, the VR pulls the brain's attention away from the IV poke towards an imaginary and pleasant world. As VR is immersive and interactive, it consumes more attention than pain, thereby decreasing pain perception, and winning the tugr-of-war. Despite the evidence for VR, there is a 20-year gap in the implementation of VR across child healthcare settings. Our team is currently investigating the barriers, facilitators, and contextual challenges for VR use in child healthcare, and in parallel developing tools to disseminate research evidence and facilitate intergation of VR into the standard of care. This illustration serves as reminder of how VR is thought to help with pain management. To learn more about VR, visit: https://www.mcgill.ca/virtualrealityforchildcare/

McGill Journal of MedicineVol. 22(1)
Shriners Hospitals for Children - Canada (CA), McGill University (CA)
Openalex Percentile: Top 19%
Pediatric Pain Management Techniques
AI Navigator

Ask Laika to Summarize, Analyze, and Connect papers live on the map.

Summarize Papers & Methodologies

Extract key findings, datasets, and comparative methods across publications.

Benchmark Rankings & Visual Analytics

Rank top research institutions, authors, funders, topics, and journals by Field-Weighted Citation Impact (FWCI) and paper volume with instant charts.

Connect Distant Disciplines

Bridge topological clusters on the map to find hidden collaborative intersections.

VR over Matter · McGill Journal of Medicine (2025) | TGRS Research Map | TGRS