Inclusive VR experiences for visually impaired people:making an accessible XR
The use of extended reality (XR) game technologies is rising, creating increasingly immersive experiences. People with visual impairments are often interested in accessing museums, galleries, libraries and archives (Asakawa et al. 2018). However, people with visual impairments are often unable to do so because of challenges related to access, navigation in the buildings and difficulties accessing artwork or other offerings (Ahmetovic et al. 2021; Asakawa et al. 2018). Limited consideration of inclusive design in GLAM (galleries, libraries, archives, and museums) environments often renders these experiences and exhibitions inaccessible for people with visual impairments (PVI).
Publication Details
- Journal
- Abertay Research Portal (Abertay University)
- Published
- 2025-10-23
- Primary Topic
- Tactile and Sensory Interactions
- Type
- article
- Field-Weighted Citation Impact
- 0.00