Inclusive VR experiences for visually impaired people:making an accessible XR

The use of extended reality (XR) game technologies is rising, creating increasingly immersive experiences. People with visual impairments are often interested in accessing museums, galleries, libraries and archives (Asakawa et al. 2018). However, people with visual impairments are often unable to do so because of challenges related to access, navigation in the buildings and difficulties accessing artwork or other offerings (Ahmetovic et al. 2021; Asakawa et al. 2018). Limited consideration of inclusive design in GLAM (galleries, libraries, archives, and museums) environments often renders these experiences and exhibitions inaccessible for people with visual impairments (PVI).

Publication Details

Journal
Abertay Research Portal (Abertay University)
Published
2025-10-23
Primary Topic
Tactile and Sensory Interactions
Type
article
Field-Weighted Citation Impact
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article

Inclusive VR experiences for visually impaired people:making an accessible XR

Abertay Research Portal (Abertay University)
Tactile and Sensory Interactions
article

Inclusive VR experiences for visually impaired people:making an accessible XR

article en

Abstract

The use of extended reality (XR) game technologies is rising, creating increasingly immersive experiences. People with visual impairments are often interested in accessing museums, galleries, libraries and archives (Asakawa et al. 2018). However, people with visual impairments are often unable to do so because of challenges related to access, navigation in the buildings and difficulties accessing artwork or other offerings (Ahmetovic et al. 2021; Asakawa et al. 2018). Limited consideration of inclusive design in GLAM (galleries, libraries, archives, and museums) environments often renders these experiences and exhibitions inaccessible for people with visual impairments (PVI).

Abertay Research Portal (Abertay University)
Sustainable cities and communities
Openalex Percentile: Top 35%
Tactile and Sensory Interactions
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Inclusive VR experiences for visually impaired people:making an accessible XR · Abertay Research Portal (Abertay University) (2025) | TGRS Research Map | TGRS