Learning metabolism with virtual reality to optimize biochemistry education in the Spanish-speaking region

• Students are being exposed to different digital stimulus requiring more hands-on experiences. • Teachers should face these challenges and migrate to strategies that optimize the educational process. • Virtual reality systems provide an opportunity to enhance the teaching-learning process. • Through digital systems, we can students have firsthand experiences out of human scale. • We show a digital platform developed to facilitate biochemistry learning in biosciences. Learning science is undoubtedly a challenge, considering that new generations have plenty external stimuli to overcome. Students are surrounded by digital experiences such as video games, animation and videos, etc., therefore, their way of learning has evolved to be more attached to visual and dynamic resources rather than to plain texts. Hence, the objective of this study was to design, implement, and evaluate a virtual reality environment as a microteaching mechanism for human metabolism, including the electron transport chain and oxidative phosphorylation. This was a pilot study used to evaluate the learning experience of a platform designed at our institution. The study included the design of Virtual Reality experience, the organization of activities and instructional design, and the evaluation of the knowledge acquired, as well as the students' perception of its usefulness. Nine groups of students from our institution's health entry programs, from different academic periods, were taught the electron transport chain and oxidative phosphorylation using Virtual Reality by different instructors. Their learning through Virtual Reality was compared to what they would have learned through 2D activities. The results showed that the level of knowledge increased significantly associated with the use of Virtual Reality compared to their traditional system (p<0.00001). A high percentage of students (>90%) found it beneficial to use Virtual Reality. The implementation of a Virtual Reality strategy for learning complex topics in metabolism provides a learning facilitator that students enjoy, promoting engagement, as it allows them to be transported to virtual scenarios in the actual "digital world."

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Publication Details

Journal
Computers and Education Open
Published
2025-12-13
DOI
https://doi.org/10.1016/j.caeo.2025.100326
Primary Topic
Educational Games and Gamification
Type
article
Field-Weighted Citation Impact
0.00
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article

Learning metabolism with virtual reality to optimize biochemistry education in the Spanish-speaking region

Computers and Education Open
Educational Games and Gamification
article

Learning metabolism with virtual reality to optimize biochemistry education in the Spanish-speaking region

article en

Abstract

• Students are being exposed to different digital stimulus requiring more hands-on experiences. • Teachers should face these challenges and migrate to strategies that optimize the educational process. • Virtual reality systems provide an opportunity to enhance the teaching-learning process. • Through digital systems, we can students have firsthand experiences out of human scale. • We show a digital platform developed to facilitate biochemistry learning in biosciences. Learning science is undoubtedly a challenge, considering that new generations have plenty external stimuli to overcome. Students are surrounded by digital experiences such as video games, animation and videos, etc., therefore, their way of learning has evolved to be more attached to visual and dynamic resources rather than to plain texts. Hence, the objective of this study was to design, implement, and evaluate a virtual reality environment as a microteaching mechanism for human metabolism, including the electron transport chain and oxidative phosphorylation. This was a pilot study used to evaluate the learning experience of a platform designed at our institution. The study included the design of Virtual Reality experience, the organization of activities and instructional design, and the evaluation of the knowledge acquired, as well as the students' perception of its usefulness. Nine groups of students from our institution's health entry programs, from different academic periods, were taught the electron transport chain and oxidative phosphorylation using Virtual Reality by different instructors. Their learning through Virtual Reality was compared to what they would have learned through 2D activities. The results showed that the level of knowledge increased significantly associated with the use of Virtual Reality compared to their traditional system (p<0.00001). A high percentage of students (>90%) found it beneficial to use Virtual Reality. The implementation of a Virtual Reality strategy for learning complex topics in metabolism provides a learning facilitator that students enjoy, promoting engagement, as it allows them to be transported to virtual scenarios in the actual "digital world."

Computers and Education OpenVol. 10
Universidad Autónoma de Sinaloa (MX), Instituto Nacional de Cardiología (MX), Institute for Social Security and Services for State Workers (MX), Tecnológico de Monterrey (MX)
Quality Education
Openalex Percentile: Top 31%
Educational Games and Gamification
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