Voice Responsive Virtual Reality

Our audio-reactive Virtual Reality (VR) interface encourages a performer to explore extended vocal techniques within an alternative visual aesthetic experience. We are interested in whether this can support creative vocal expression, and whether the sound-responsive animated hand-drawn aesthetics in the VR scene can help immersion and wellbeing. As an interface for musical expression, there is no extraneous sound output, but rather, an attempt to encourage investigation of a user’s own voice through a visual feedback system. We describe the technicalities of building the system as an Oculus Quest app, and evaluation through various existing theories pertinent to VR musical interaction.

Publication Details

Journal
e-space (Manchester Metropolitan University)
Published
2024-10-31
Primary Topic
Music Technology and Sound Studies
Type
article
Field-Weighted Citation Impact
0.00
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article

Voice Responsive Virtual Reality

e-space (Manchester Metropolitan University)
Music Technology and Sound Studies
article

Voice Responsive Virtual Reality

article en

Abstract

Our audio-reactive Virtual Reality (VR) interface encourages a performer to explore extended vocal techniques within an alternative visual aesthetic experience. We are interested in whether this can support creative vocal expression, and whether the sound-responsive animated hand-drawn aesthetics in the VR scene can help immersion and wellbeing. As an interface for musical expression, there is no extraneous sound output, but rather, an attempt to encourage investigation of a user’s own voice through a visual feedback system. We describe the technicalities of building the system as an Oculus Quest app, and evaluation through various existing theories pertinent to VR musical interaction.

e-space (Manchester Metropolitan University)
Openalex Percentile: Top 56%
Music Technology and Sound Studies
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Voice Responsive Virtual Reality · e-space (Manchester Metropolitan University) (2024) | TGRS Research Map | TGRS