Virtually Be: Interaction between Physical and Virtual Actors in Theatrical Performances

The convergence between classical theatre and new technologies such as motion capture is opening up new artistic practices. In this interdisciplinary study, situated at the crossroads of experimental science and creation-research projects, we designed an experiment to assess spectators’ perception of physical and virtual actors performing on stage. We were interested in investigating the way each actor would elicit a sense of social presence, with a particular focus on three sub-dimensions: co-presence, attentional allocation and perceived affective understanding. Spectators were exposed to three short scenes representative of different acting situations. Two asymmetric scenes depicted a situation where either the physical or the virtual actor was performing in a dynamic way, while both actors were active in the third scene. Results revealed significant interaction effects between the actor type (physical or virtual) and the acting dynamic for the considered dimension of social presence. However, we observed no significant difference when actors were performing simultaneously, suggesting that physical and virtual actors can harmoniously share a stage in active situations. It is noteworthy that the results indicated that a passive virtual actor received more attention than a passive physical one, at a level comparable to that of an active physical actor. These findings has implications for the staging of theatrical performances that leverage the potential of motion capture and 3D character animation.

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Publication Details

Published
2025-09-25
DOI
https://doi.org/10.1145/3769526.3769664
Primary Topic
Action Observation and Synchronization
Type
article
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article

Virtually Be: Interaction between Physical and Virtual Actors in Theatrical Performances

Action Observation and Synchronization
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Virtually Be: Interaction between Physical and Virtual Actors in Theatrical Performances

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Abstract

The convergence between classical theatre and new technologies such as motion capture is opening up new artistic practices. In this interdisciplinary study, situated at the crossroads of experimental science and creation-research projects, we designed an experiment to assess spectators’ perception of physical and virtual actors performing on stage. We were interested in investigating the way each actor would elicit a sense of social presence, with a particular focus on three sub-dimensions: co-presence, attentional allocation and perceived affective understanding. Spectators were exposed to three short scenes representative of different acting situations. Two asymmetric scenes depicted a situation where either the physical or the virtual actor was performing in a dynamic way, while both actors were active in the third scene. Results revealed significant interaction effects between the actor type (physical or virtual) and the acting dynamic for the considered dimension of social presence. However, we observed no significant difference when actors were performing simultaneously, suggesting that physical and virtual actors can harmoniously share a stage in active situations. It is noteworthy that the results indicated that a passive virtual actor received more attention than a passive physical one, at a level comparable to that of an active physical actor. These findings has implications for the staging of theatrical performances that leverage the potential of motion capture and 3D character animation.

Arts et Métiers (FR), Laboratoire Angevin de Mécanique, Procédés et InnovAtion (FR), Université Paris 8 (FR)
Reduced inequalities
Openalex Percentile: Top 31%
Action Observation and Synchronization
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Virtually Be: Interaction between Physical and Virtual Actors in Theatrical Performances · (2025) | TGRS Research Map | TGRS