Re-Enchanting Mathematics: Motivation and Digital Learning in Luxembourg's Secondary Education

This presentation introduces an emerging PhD project that explores how digital learning environments can enhance motivation, engagement, and autonomy in mathematics education. Starting from the problem of ineffective summer remediation in Luxembourg’s secondary schools, the study investigates how digital and pedagogical innovations can transform learning into a more continuous, feedback-driven process. It focuses on three complementary dimensions of learning: digital-cognitive (screen-mediated tools), embodied-constructive (coding and robotics), and immersive-simulative (2D/3D environments). Drawing on constructivist, socio-relational, and digital-networked theories, the project adopts a mixed-methods design combining surveys, learning analytics, and classroom action research. Ultimately, it aims to make mathematics more engaging, equitable, and empowering for 21st-century learners.

Publication Details

Journal
Open Repository and Bibliography (University of Luxembourg)
Published
2025-11-05
Primary Topic
Mathematics Education and Teaching Techniques
Type
article
Field-Weighted Citation Impact
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article

Re-Enchanting Mathematics: Motivation and Digital Learning in Luxembourg's Secondary Education

Open Repository and Bibliography (University of Luxembourg)
Mathematics Education and Teaching Techniques
article

Re-Enchanting Mathematics: Motivation and Digital Learning in Luxembourg's Secondary Education

article en

Abstract

This presentation introduces an emerging PhD project that explores how digital learning environments can enhance motivation, engagement, and autonomy in mathematics education. Starting from the problem of ineffective summer remediation in Luxembourg’s secondary schools, the study investigates how digital and pedagogical innovations can transform learning into a more continuous, feedback-driven process. It focuses on three complementary dimensions of learning: digital-cognitive (screen-mediated tools), embodied-constructive (coding and robotics), and immersive-simulative (2D/3D environments). Drawing on constructivist, socio-relational, and digital-networked theories, the project adopts a mixed-methods design combining surveys, learning analytics, and classroom action research. Ultimately, it aims to make mathematics more engaging, equitable, and empowering for 21st-century learners.

Open Repository and Bibliography (University of Luxembourg)
Quality Education
Openalex Percentile: Top 23%
Mathematics Education and Teaching Techniques
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