The impact of gamification in enhancing students’ speaking skills

Gamification in education appears to be an emerging trend, as it is perceived to make teaching and learning more engaging and motivating. However, despite its popularity, there is limited research on how well it improves language skills, specifically speaking skills. Among the four language abilities (listening, speaking, reading, and writing), speaking skills are considered the most important. This review therefore aims to recognise the impacts of gamification in improving speaking skills from learners’ perspectives of different ages and academic levels by reviewing 13 articles and journals from the year 2019 to 2023. The findings suggest incorporating the elements of gamification in the classroom benefits the learners in terms of increasing motivation, enhancing speaking skills and competency, increasing participation and engagement, creating a better learning environment, fostering students’ collaboration, reducing speaking anxiety and promoting overall positive perception towards gamification. This literature review aims to provide a better overview of the impact of gamification in enhancing learners' speaking skills and recommendations for future researchers to explore more benefits of gamification on speaking skills from both learners’ and instructors’ perspectives

Publication Details

Journal
The International Islamic University Malaysia Repository (The International Islamic University Malaysia)
Published
2025-10-31
Primary Topic
Educational Games and Gamification
Type
article
Field-Weighted Citation Impact
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article

The impact of gamification in enhancing students’ speaking skills

The International Islamic University Malaysia Repository (The International Islamic University Malaysia)
Educational Games and Gamification
article

The impact of gamification in enhancing students’ speaking skills

article en

Abstract

Gamification in education appears to be an emerging trend, as it is perceived to make teaching and learning more engaging and motivating. However, despite its popularity, there is limited research on how well it improves language skills, specifically speaking skills. Among the four language abilities (listening, speaking, reading, and writing), speaking skills are considered the most important. This review therefore aims to recognise the impacts of gamification in improving speaking skills from learners’ perspectives of different ages and academic levels by reviewing 13 articles and journals from the year 2019 to 2023. The findings suggest incorporating the elements of gamification in the classroom benefits the learners in terms of increasing motivation, enhancing speaking skills and competency, increasing participation and engagement, creating a better learning environment, fostering students’ collaboration, reducing speaking anxiety and promoting overall positive perception towards gamification. This literature review aims to provide a better overview of the impact of gamification in enhancing learners' speaking skills and recommendations for future researchers to explore more benefits of gamification on speaking skills from both learners’ and instructors’ perspectives

The International Islamic University Malaysia Repository (The International Islamic University Malaysia)
Quality Education
Openalex Percentile: Top 32%
Educational Games and Gamification
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