NeuroWizard:Investigating the Effect of Gamification on BCI Performance among Adult Users with ADHD

Brain-Computer Interfaces (BCI) are systems that allow a user to transmit commands to a computer by using their brain activity. BCI systems are utilized in neurofeedback training interventions for people with Attention Deficit Hyperactivity Disorder (ADHD) to improve focused attention. However, repetitive training sessions can be dull or non-engaging for users. Gamified environments aim to enhance user motivation for BCI training, but for users with ADHD, they may also introduce distractions that could negatively impact task performance.<br/>This study explored how individuals with ADHD interacted with a gamified BCI task compared to a non-gamified standard one. In a withinsubjects experiment, nine participants conducted an ERP-based BCI selection task with three difficulty levels in both “Gamified” and “Standard” environments. The two environments were compared in terms of user performance on the BCI task and user experience, measured by the Game Experience Questionnaire. The results indicated no difference in the user’s BCI accuracy between the two conditions, however, the Gamified environment scored higher on Sensory and Imaginative Immersion while scoring lower on the Negative Affect construct. Additionally, in the post-experiment interview, the majority of participants indicated that they could focus better and hence preferred the gamified task. These preliminary findings are relevant for designing neurofeedback games for individuals with ADHD.

Publication Details

Journal
Research portal (Tilburg University)
Published
2024-08-29
Primary Topic
Attention Deficit Hyperactivity Disorder
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article
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article

NeuroWizard:Investigating the Effect of Gamification on BCI Performance among Adult Users with ADHD

Research portal (Tilburg University)
Attention Deficit Hyperactivity Disorder
article

NeuroWizard:Investigating the Effect of Gamification on BCI Performance among Adult Users with ADHD

article en

Abstract

Brain-Computer Interfaces (BCI) are systems that allow a user to transmit commands to a computer by using their brain activity. BCI systems are utilized in neurofeedback training interventions for people with Attention Deficit Hyperactivity Disorder (ADHD) to improve focused attention. However, repetitive training sessions can be dull or non-engaging for users. Gamified environments aim to enhance user motivation for BCI training, but for users with ADHD, they may also introduce distractions that could negatively impact task performance.<br/>This study explored how individuals with ADHD interacted with a gamified BCI task compared to a non-gamified standard one. In a withinsubjects experiment, nine participants conducted an ERP-based BCI selection task with three difficulty levels in both “Gamified” and “Standard” environments. The two environments were compared in terms of user performance on the BCI task and user experience, measured by the Game Experience Questionnaire. The results indicated no difference in the user’s BCI accuracy between the two conditions, however, the Gamified environment scored higher on Sensory and Imaginative Immersion while scoring lower on the Negative Affect construct. Additionally, in the post-experiment interview, the majority of participants indicated that they could focus better and hence preferred the gamified task. These preliminary findings are relevant for designing neurofeedback games for individuals with ADHD.

Research portal (Tilburg University)
Quality Education
Openalex Percentile: Top 44%
Attention Deficit Hyperactivity Disorder
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