Poor Fuel: The Autobiography of a Nonexistent Game
Poor Fuel: The Autobiography of a Nonexistent Game combines act, admission, past, and future. If it existed, Poor Fuel would be a procedural, time-limited, mood-management game. Its explicit goals would be minimizing regrets and maximizing prospects. From within a world of countless rules, expectations, and paths, you—a lit and ever-diminishing candle—would cultivate enjoyment through the balance of internally- and externally-imposed pressures. The ending, as gameplay fades into white, would feature the words: Light your life, watch your wick, choose your presence, choose your absence; this is not the end but a beginning, make sure you are who chooses. But Poor Fuel does not exist. Instead, what exists is the autobiography of its absence. A tale told in fragments. An accounting of losses, failures, inspirations, near-becomings. An unlit wick of imbalance. Through the construction of its own nothing, Poor Fuel: The Autobiography of a Nonexistent Game embodies the point at which two lives collide: the one that was and the one that could be. The result is not a game one plays, but the game we all play.
Publication Details
- Journal
- Western CEDAR (Western Washington University)
- Published
- 2025-04-01
- Primary Topic
- Digital Games and Media
- Type
- article
- Field-Weighted Citation Impact
- 0.00