Disability and digital public health communication: Gamification and accessibility

Disability impacts everyone in some way. Approximately 10-20% of the world’s population live with disability, and the associated issues affect not just these individuals but also their friends, family, and colleagues. When looking at it this way, it is strange that disability continues to be thought of as an anomaly—either as a medical problem located in a damaged body or something that exists exclusively outside the body, in a society that takes little account of non-normative bodies. Criti

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Publication Details

Journal
UWA Profiles and Research Repository (University of Western Australia)
Published
2024-12-26
Primary Topic
Disability Rights and Representation
Type
article
Field-Weighted Citation Impact
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article

Disability and digital public health communication: Gamification and accessibility

UWA Profiles and Research Repository (University of Western Australia)
Disability Rights and Representation
article

Disability and digital public health communication: Gamification and accessibility

article en

Abstract

Disability impacts everyone in some way. Approximately 10-20% of the world’s population live with disability, and the associated issues affect not just these individuals but also their friends, family, and colleagues. When looking at it this way, it is strange that disability continues to be thought of as an anomaly—either as a medical problem located in a damaged body or something that exists exclusively outside the body, in a society that takes little account of non-normative bodies. Criti

UWA Profiles and Research Repository (University of Western Australia)
Khulna University (BD)
Quality Education
Openalex Percentile: Top 36%
Disability Rights and Representation
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Disability and digital public health communication: Gamification and accessibility · UWA Profiles and Research Repository (University of Western Australia) (2024) | TGRS Research Map | TGRS