Accommodation to virtual sound rendering in a reverberant room with 3DoF and 6DoF interaction

This study investigates the perception of real (loudspeaker) and virtual (binaural rendering through headphones) sound sources in a reverberant room with 3DoF and 6DoF interaction. More specifically, the study looks at the effect of accommodation to the virtual audio rendering while carrying out a listening experiment aimed at evaluating the presence of real and virtual sources. The<br/>experiment contains three blocks of triplets organised as follows: the 10 first triplets always contained one real sound source, the next 25 triplets had only virtual sources, and the 10 last triplets had again one real sound source. The results show that most of the participants correctly identified the presence of the real sound source during the first block, and started to identify virtual sound sources as real ones in the second block, possibly indicating an accommodation<br/>to the virtual rendering. In the third block, participants correctly identified the presence of the real sound source again.

Institutions

Publication Details

Journal
Research Portal (King's College London)
Published
2025-04-28
Primary Topic
Hearing Loss and Rehabilitation
Type
article
Field-Weighted Citation Impact
0.00

Funders

Controls
|||
ALL TIME
JAN
FEB
MAR
APR
MAY
JUN
JUL
AUG
SEP
OCT
article

Accommodation to virtual sound rendering in a reverberant room with 3DoF and 6DoF interaction

Research Portal (King's College London)
Hearing Loss and Rehabilitation
article

Accommodation to virtual sound rendering in a reverberant room with 3DoF and 6DoF interaction

article en

Abstract

This study investigates the perception of real (loudspeaker) and virtual (binaural rendering through headphones) sound sources in a reverberant room with 3DoF and 6DoF interaction. More specifically, the study looks at the effect of accommodation to the virtual audio rendering while carrying out a listening experiment aimed at evaluating the presence of real and virtual sources. The<br/>experiment contains three blocks of triplets organised as follows: the 10 first triplets always contained one real sound source, the next 25 triplets had only virtual sources, and the 10 last triplets had again one real sound source. The results show that most of the participants correctly identified the presence of the real sound source during the first block, and started to identify virtual sound sources as real ones in the second block, possibly indicating an accommodation<br/>to the virtual rendering. In the third block, participants correctly identified the presence of the real sound source again.

Research Portal (King's College London)
Imperial College London (GB)
Imperial College London, European Commission
Openalex Percentile: Top 36%
Hearing Loss and Rehabilitation
AI Navigator

Ask Laika to Summarize, Analyze, and Connect papers live on the map.

Summarize Papers & Methodologies

Extract key findings, datasets, and comparative methods across publications.

Benchmark Rankings & Visual Analytics

Rank top research institutions, authors, funders, topics, and journals by Field-Weighted Citation Impact (FWCI) and paper volume with instant charts.

Connect Distant Disciplines

Bridge topological clusters on the map to find hidden collaborative intersections.