Bridging 7th-century Islamic pedagogy and modern gamification: culturally responsive design for digital education

While gamification has emerged as a transformative tool in digital education, its designs often prioritize universal mechanics over culturally adaptive strategies, limiting engagement in non-Western contexts. This study addresses this gap by analyzing 7th-century Islamic pedagogical practices of Prophet Muhammad (PBUH) Targhib wa Tarhib (balanced reward/deterrence), Qasas (narrative storytelling), and Halaqat (community learning) as foundations for culturally responsive gamification. Through thematic codingof classical texts (Hadith, Sirah), case studies of the Kuttab system, Al-Qarawiyyin University, the gamified app QuranQuest, interviews with Islamic scholars and gamification designers, the research demonstrates how Prophetic strategies align with gamification principles: QuranQuest’s Sadaqah Points (virtual rewards redeemable for charity donations) increased daily engagement by 40%, while Al-Qarawiyyin’s debate-centric “quests” achieved 92% student satisfaction by merging collaborative competition with progressive mastery. The study proposes actionable gamification insights, including integrating intrinsic rewards (e.g., spiritual/cultural pride) to complement extrinsic mechanics, embedding culturally resonant narratives into story-driven modules, and designing virtual Halaqat (learning circles) to foster peer accountability. By translating Prophetic pedagogical wisdom into gamified solutions, this work advances a culturally adaptive paradigm for digital education, aligning with global calls to bridge historical traditions and modern innovation.

Publication Details

Journal
The International Islamic University Malaysia Repository (The International Islamic University Malaysia)
Published
2025-10-17
Primary Topic
Educational Games and Gamification
Type
article
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article

Bridging 7th-century Islamic pedagogy and modern gamification: culturally responsive design for digital education

The International Islamic University Malaysia Repository (The International Islamic University Malaysia)
Educational Games and Gamification
article

Bridging 7th-century Islamic pedagogy and modern gamification: culturally responsive design for digital education

article en

Abstract

While gamification has emerged as a transformative tool in digital education, its designs often prioritize universal mechanics over culturally adaptive strategies, limiting engagement in non-Western contexts. This study addresses this gap by analyzing 7th-century Islamic pedagogical practices of Prophet Muhammad (PBUH) Targhib wa Tarhib (balanced reward/deterrence), Qasas (narrative storytelling), and Halaqat (community learning) as foundations for culturally responsive gamification. Through thematic codingof classical texts (Hadith, Sirah), case studies of the Kuttab system, Al-Qarawiyyin University, the gamified app QuranQuest, interviews with Islamic scholars and gamification designers, the research demonstrates how Prophetic strategies align with gamification principles: QuranQuest’s Sadaqah Points (virtual rewards redeemable for charity donations) increased daily engagement by 40%, while Al-Qarawiyyin’s debate-centric “quests” achieved 92% student satisfaction by merging collaborative competition with progressive mastery. The study proposes actionable gamification insights, including integrating intrinsic rewards (e.g., spiritual/cultural pride) to complement extrinsic mechanics, embedding culturally resonant narratives into story-driven modules, and designing virtual Halaqat (learning circles) to foster peer accountability. By translating Prophetic pedagogical wisdom into gamified solutions, this work advances a culturally adaptive paradigm for digital education, aligning with global calls to bridge historical traditions and modern innovation.

The International Islamic University Malaysia Repository (The International Islamic University Malaysia)
Openalex Percentile: Top 33%
Educational Games and Gamification
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