MORAL INCONGRUENCE AND INTERNET GAMING DISORDER

Internet Gaming Disorder (IGD) lacks clear diagnostic thresholds, with self-reported addiction often serving as the primary indicator of problematic gaming. However, little research has explored factors influencing these self-perceptions. This study examined whether moral incongruence—defined as the interaction between gaming frequency and moral disapproval of gaming—predicts self-reported gaming addiction. Using secondary data from a U.S. census-matched YouGov sample (n = 2,813), moderation analyses found that moral incongruence significantly strengthened the association between gaming frequency and self-reported addiction when using the validated Ten-Item Internet Gaming Disorder Test (IGDT-10), but not when using the unvalidated NIDA-ASSIST gaming item. Robustness checks using censored and zero-beta inflated regressions confirmed these findings. Results highlight the importance of using validated measures in gaming research and suggest that perceptions of gaming addiction may partly reflect value-based moral conflict rather than behavioral dysregulation alone. Future research should further explore how moral beliefs shape gaming distress.

Publication Details

Journal
UNM’s Digital Repository (University of New Mexico)
Published
2025-05-16
Primary Topic
Impact of Technology on Adolescents
Type
article
Field-Weighted Citation Impact
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article

MORAL INCONGRUENCE AND INTERNET GAMING DISORDER

UNM’s Digital Repository (University of New Mexico)
Impact of Technology on Adolescents
article

MORAL INCONGRUENCE AND INTERNET GAMING DISORDER

article en

Abstract

Internet Gaming Disorder (IGD) lacks clear diagnostic thresholds, with self-reported addiction often serving as the primary indicator of problematic gaming. However, little research has explored factors influencing these self-perceptions. This study examined whether moral incongruence—defined as the interaction between gaming frequency and moral disapproval of gaming—predicts self-reported gaming addiction. Using secondary data from a U.S. census-matched YouGov sample (n = 2,813), moderation analyses found that moral incongruence significantly strengthened the association between gaming frequency and self-reported addiction when using the validated Ten-Item Internet Gaming Disorder Test (IGDT-10), but not when using the unvalidated NIDA-ASSIST gaming item. Robustness checks using censored and zero-beta inflated regressions confirmed these findings. Results highlight the importance of using validated measures in gaming research and suggest that perceptions of gaming addiction may partly reflect value-based moral conflict rather than behavioral dysregulation alone. Future research should further explore how moral beliefs shape gaming distress.

UNM’s Digital Repository (University of New Mexico)
Peace, Justice and strong institutions
Openalex Percentile: Top 28%
Impact of Technology on Adolescents
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