A incorporação da metodologia ativa de gamificação nas unidades didáticas de futuros professores de matemática do Ensino Secundário

The objective of this study is to analyse how preservice mathematics teachers, who are participants in a master's program in secondary mathematics teacher training, incorporate the active gamification methodology in the design, implementation and redesign of didactic units. For this, a review of 98 master's thesis is carried out, where preservice teachers assess their implementation of a didactic unit and later propose possible improvements. On the one hand, it is observed that, even though most of them have not considered using gamification, there is a large presence of games in the analysed didactic units. On the other hand, for those who adopted gamification, it is observed that the most common justification for using this active methodology is to motivate students.

Publication Details

Journal
Dipòsit Digital de la Universitat de Barcelona (Universitat de Barcelona)
Published
2024-10-02
Primary Topic
Diverse scientific research topics
Type
article
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article

A incorporação da metodologia ativa de gamificação nas unidades didáticas de futuros professores de matemática do Ensino Secundário

Dipòsit Digital de la Universitat de Barcelona (Universitat de Barcelona)
Diverse scientific research topics
article

A incorporação da metodologia ativa de gamificação nas unidades didáticas de futuros professores de matemática do Ensino Secundário

article en

Abstract

The objective of this study is to analyse how preservice mathematics teachers, who are participants in a master's program in secondary mathematics teacher training, incorporate the active gamification methodology in the design, implementation and redesign of didactic units. For this, a review of 98 master's thesis is carried out, where preservice teachers assess their implementation of a didactic unit and later propose possible improvements. On the one hand, it is observed that, even though most of them have not considered using gamification, there is a large presence of games in the analysed didactic units. On the other hand, for those who adopted gamification, it is observed that the most common justification for using this active methodology is to motivate students.

Dipòsit Digital de la Universitat de Barcelona (Universitat de Barcelona)
Quality Education
Openalex Percentile: Top 40%
Diverse scientific research topics
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