Gamification and geotechnologies for university teaching on socio-environmental risks

Gamification has emerged in higher education as an effective pedagogical tool to improve student engagement. This study evaluates the effects of a gamified activity to improve the teaching and learning process by developing solutions for territorial and environmental issues. The activity was carried out during the University Fair Expo USACH 2025 with prospective university students interested in the Civil Engineering in Territory and Environment degree. The activity was developed within a geospatial environment based on a Geographic Information System (GIS) consisting of an interactive simulation where participants piloted a virtual drone to explore sea-flood scenarios in Valparaíso city, Chile, such as a tsunami, identify safe zones, and propose relocation strategies. The results show significant effectiveness, with 93.8% of participants reporting high motivation, and all students showed comprehension of complex geotechnological concepts, such as spatial analysis, layer superposition, and risk management. Moreover, qualitative findings revealed high satisfaction (93.8%) and a clear interest in broadening the thematic focus. Therefore, the study tests gamification as an innovative methodology for teaching geotechnologies, capable of overcoming the limitations of traditional approaches and fostering experiential learning about abstract concepts related to climate change and disaster risk.

Publication Details

Journal
QRU Quaderns de Recerca en Urbanisme
Published
2025-11-20
Primary Topic
Educational Games and Gamification
Type
article
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article

Gamification and geotechnologies for university teaching on socio-environmental risks

QRU Quaderns de Recerca en Urbanisme
Educational Games and Gamification
article

Gamification and geotechnologies for university teaching on socio-environmental risks

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Abstract

Gamification has emerged in higher education as an effective pedagogical tool to improve student engagement. This study evaluates the effects of a gamified activity to improve the teaching and learning process by developing solutions for territorial and environmental issues. The activity was carried out during the University Fair Expo USACH 2025 with prospective university students interested in the Civil Engineering in Territory and Environment degree. The activity was developed within a geospatial environment based on a Geographic Information System (GIS) consisting of an interactive simulation where participants piloted a virtual drone to explore sea-flood scenarios in Valparaíso city, Chile, such as a tsunami, identify safe zones, and propose relocation strategies. The results show significant effectiveness, with 93.8% of participants reporting high motivation, and all students showed comprehension of complex geotechnological concepts, such as spatial analysis, layer superposition, and risk management. Moreover, qualitative findings revealed high satisfaction (93.8%) and a clear interest in broadening the thematic focus. Therefore, the study tests gamification as an innovative methodology for teaching geotechnologies, capable of overcoming the limitations of traditional approaches and fostering experiential learning about abstract concepts related to climate change and disaster risk.

QRU Quaderns de Recerca en Urbanisme
Climate action
Openalex Percentile: Top 33%
Educational Games and Gamification
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Gamification and geotechnologies for university teaching on socio-environmental risks · QRU Quaderns de Recerca en Urbanisme (2025) | TGRS Research Map | TGRS