The impact of augmented reality avatars on student engagement, motivation, and interest in history learning.

This study investigated the comparative impact of AR avatars versus 2D video avatars on secondary students' engagement, learning motivation, and subject interest in history education. A quasi-experimental study was conducted with German secondary students aged 11-14 across three conditions: control group (no intervention), 2D avatar learning experience, and AR avatar learning experience.

Publication Details

Journal
Breda University of Applied Sciences Portal
Published
2025-06-27
Primary Topic
Educational Games and Gamification
Type
article
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article

The impact of augmented reality avatars on student engagement, motivation, and interest in history learning.

Breda University of Applied Sciences Portal
Educational Games and Gamification
article

The impact of augmented reality avatars on student engagement, motivation, and interest in history learning.

article en

Abstract

This study investigated the comparative impact of AR avatars versus 2D video avatars on secondary students' engagement, learning motivation, and subject interest in history education. A quasi-experimental study was conducted with German secondary students aged 11-14 across three conditions: control group (no intervention), 2D avatar learning experience, and AR avatar learning experience.

Breda University of Applied Sciences Portal
Quality Education
Openalex Percentile: Top 34%
Educational Games and Gamification
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The impact of augmented reality avatars on student engagement, motivation, and interest in history learning. · Breda University of Applied Sciences Portal (2025) | TGRS Research Map | TGRS