The impact of augmented reality avatars on student engagement, motivation, and interest in history learning.
This study investigated the comparative impact of AR avatars versus 2D video avatars on secondary students' engagement, learning motivation, and subject interest in history education. A quasi-experimental study was conducted with German secondary students aged 11-14 across three conditions: control group (no intervention), 2D avatar learning experience, and AR avatar learning experience.
Publication Details
- Journal
- Breda University of Applied Sciences Portal
- Published
- 2025-06-27
- Primary Topic
- Educational Games and Gamification
- Type
- article
- Field-Weighted Citation Impact
- 0.00