Las Vegas algorithms to generate universal cycles and de Bruijn sequences uniformly at random

We present practical algorithms for generating universal cycles uniformly at random. In particular, we consider universal cycles for shorthand permutations, subsets and multiset permutations, weak orders, and orientable sequences. Additionally, we consider de Bruijn sequences, weight-range de Bruin sequences, and de Bruijn sequences, with forbidden 0z substring. Each algorithm, seeded with a random element from the given set, applies a random walk of an underlying Eulerian de Bruijn graph to obtain a random arborescence (spanning in-tree). Given the random arborescence and the de Bruijn graph, a corresponding random universal cycle can be generated in constant time per symbol. We present experimental results on the average cover time needed to compute a random arborescence for each object using a Las Vegas algorithm.

Publication Details

Journal
Springer Link (Chiba Institute of Technology)
Published
2025-12-03
DOI
https://doi.org/10.1051/ita/2025019/pdf
Primary Topic
Advanced Combinatorial Mathematics
Type
article
Field-Weighted Citation Impact
0.00
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article

Las Vegas algorithms to generate universal cycles and de Bruijn sequences uniformly at random

Springer Link (Chiba Institute of Technology)
Advanced Combinatorial Mathematics
article

Las Vegas algorithms to generate universal cycles and de Bruijn sequences uniformly at random

article en

Abstract

We present practical algorithms for generating universal cycles uniformly at random. In particular, we consider universal cycles for shorthand permutations, subsets and multiset permutations, weak orders, and orientable sequences. Additionally, we consider de Bruijn sequences, weight-range de Bruin sequences, and de Bruijn sequences, with forbidden 0z substring. Each algorithm, seeded with a random element from the given set, applies a random walk of an underlying Eulerian de Bruijn graph to obtain a random arborescence (spanning in-tree). Given the random arborescence and the de Bruijn graph, a corresponding random universal cycle can be generated in constant time per symbol. We present experimental results on the average cover time needed to compute a random arborescence for each object using a Las Vegas algorithm.

Springer Link (Chiba Institute of Technology)
Openalex Percentile: Top 25%
Advanced Combinatorial Mathematics
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