VR Cybercrime Scene Investigation Lab

The VR Cybercrime Scene Investigation Lab is an innovative project that aims to connect theoretical knowledge with practical skills in digital forensics training. Traditional methods like lectures and case studies provide limited chances for hands-on investigation. To fix this, the Cybercop Project creates an immersive virtual reality environment where students take on the role of investigators dealing with advanced cybercrimes. Learners can explore realistic simulated crime scenes, including hacker workspaces and compromised offices. They collect and analyze digital evidence such as USB drives, phishing emails, and suspicious server logs. The lab also includes a live-mode forensic kit management system with real-time feedback, which helps students understand the correct procedures. By combining VR technology, interactive content, and scenario-based learning, the project offers a cost-effective, scalable, and engaging platform that not only improves forensic skills but also develops critical thinking, problemsolving abilities, and readiness for real-world cybersecurity challenges.

Publication Details

Journal
Springer Link (Chiba Institute of Technology)
Published
2025-11-20
DOI
https://doi.org/10.1051/epjconf/202534101026/pdf
Primary Topic
Digital and Cyber Forensics
Type
article
Field-Weighted Citation Impact
0.00
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article

VR Cybercrime Scene Investigation Lab

Springer Link (Chiba Institute of Technology)
Digital and Cyber Forensics
article

VR Cybercrime Scene Investigation Lab

article en

Abstract

The VR Cybercrime Scene Investigation Lab is an innovative project that aims to connect theoretical knowledge with practical skills in digital forensics training. Traditional methods like lectures and case studies provide limited chances for hands-on investigation. To fix this, the Cybercop Project creates an immersive virtual reality environment where students take on the role of investigators dealing with advanced cybercrimes. Learners can explore realistic simulated crime scenes, including hacker workspaces and compromised offices. They collect and analyze digital evidence such as USB drives, phishing emails, and suspicious server logs. The lab also includes a live-mode forensic kit management system with real-time feedback, which helps students understand the correct procedures. By combining VR technology, interactive content, and scenario-based learning, the project offers a cost-effective, scalable, and engaging platform that not only improves forensic skills but also develops critical thinking, problemsolving abilities, and readiness for real-world cybersecurity challenges.

Springer Link (Chiba Institute of Technology)
Peace, Justice and strong institutions
Openalex Percentile: Top 28%
Digital and Cyber Forensics
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VR Cybercrime Scene Investigation Lab · Springer Link (Chiba Institute of Technology) (2025) | TGRS Research Map | TGRS