Development of an Educational Farming Simulation Game to Raise Awareness of the Food Crisis

The global food crisis highlights the urgent need for innovative educational tools to raise awareness of sustainable agriculture and food security. Many existing farming games focus on mechanized processes or farm expansion, providing limited educational value regarding traditional farming practices. This study introduces Sowterra, a 3D third-person farming simulation designed to educate students through traditional farming methods and mission-based gameplay. Developed with the GDLC methodology and Unreal Engine 5.5, the game was evaluated using the MEEGA+ framework with 26 participants. Results showed moderate effectiveness in learnability, operability, and aesthetics (mean scores 2.002.99), with strong validity (r = .75-.91) and reliability (á = .713-.756). Paired t-tests revealed no significant differences between experienced and new players (p > 0.05), suggesting consistent user experience but limited measurable learning gains. Two indicators were excluded due to insufficient validity. These findings indicate that while Sowterra addresses gaps in traditional farming education and engages players, further improvements in realistic farming processes, adaptive tutorials, and assessment tools are needed to enhance its educational impact.

Publication Details

Journal
Springer Link (Chiba Institute of Technology)
Published
2025-11-27
DOI
https://doi.org/10.1051/bioconf/202519702004/pdf
Primary Topic
Educational Games and Gamification
Type
article
Field-Weighted Citation Impact
0.00
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article

Development of an Educational Farming Simulation Game to Raise Awareness of the Food Crisis

Springer Link (Chiba Institute of Technology)
Educational Games and Gamification
article

Development of an Educational Farming Simulation Game to Raise Awareness of the Food Crisis

article en

Abstract

The global food crisis highlights the urgent need for innovative educational tools to raise awareness of sustainable agriculture and food security. Many existing farming games focus on mechanized processes or farm expansion, providing limited educational value regarding traditional farming practices. This study introduces Sowterra, a 3D third-person farming simulation designed to educate students through traditional farming methods and mission-based gameplay. Developed with the GDLC methodology and Unreal Engine 5.5, the game was evaluated using the MEEGA+ framework with 26 participants. Results showed moderate effectiveness in learnability, operability, and aesthetics (mean scores 2.002.99), with strong validity (r = .75-.91) and reliability (á = .713-.756). Paired t-tests revealed no significant differences between experienced and new players (p > 0.05), suggesting consistent user experience but limited measurable learning gains. Two indicators were excluded due to insufficient validity. These findings indicate that while Sowterra addresses gaps in traditional farming education and engages players, further improvements in realistic farming processes, adaptive tutorials, and assessment tools are needed to enhance its educational impact.

Springer Link (Chiba Institute of Technology)
Zero hunger
Openalex Percentile: Top 35%
Educational Games and Gamification
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Development of an Educational Farming Simulation Game to Raise Awareness of the Food Crisis · Springer Link (Chiba Institute of Technology) (2025) | TGRS Research Map | TGRS