The Application of Virtual Reality in Teaching Students with Dyslexia: New Approaches

Dyslexia is one of the most common specific learning difficulties, affecting reading fluency, decoding, and comprehension. Traditional interventions, while effective to some extent, often struggle to maintain student engagement and motivation. In recent years, Virtual Reality (VR) has emerged as a promising tool for reimagining dyslexia instruction by providing immersive, multisensory, and adaptive learning environments. This article critically examines the role of VR in teaching students with dyslexia, highlighting its pedagogical potential, empirical evidence, and challenges. Through a narrative literature review covering studies from 2015 to 2025, it explores how VR can enhance phonological awareness, reading comprehension, and self-confidence, while also fostering inclusive and collaborative learning contexts. Drawing on frameworks such as Universal Design for Learning (UDL) and recent cognitive neuroscience findings, the paper positions VR not as a replacement for evidence-based interventions but as an innovative complement to them. It concludes by proposing directions for future research and practice, emphasizing ethical considerations, accessibility, and the need for sustained teacher professional development.

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Publication Details

Journal
Zenodo (CERN European Organization for Nuclear Research)
Published
2025-10-31
DOI
https://doi.org/10.5281/zenodo.17825175
Primary Topic
Reading and Literacy Development
Type
article
Field-Weighted Citation Impact
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article

The Application of Virtual Reality in Teaching Students with Dyslexia: New Approaches

Zenodo (CERN European Organization for Nuclear Research)
Reading and Literacy Development
article

The Application of Virtual Reality in Teaching Students with Dyslexia: New Approaches

article en

Abstract

Dyslexia is one of the most common specific learning difficulties, affecting reading fluency, decoding, and comprehension. Traditional interventions, while effective to some extent, often struggle to maintain student engagement and motivation. In recent years, Virtual Reality (VR) has emerged as a promising tool for reimagining dyslexia instruction by providing immersive, multisensory, and adaptive learning environments. This article critically examines the role of VR in teaching students with dyslexia, highlighting its pedagogical potential, empirical evidence, and challenges. Through a narrative literature review covering studies from 2015 to 2025, it explores how VR can enhance phonological awareness, reading comprehension, and self-confidence, while also fostering inclusive and collaborative learning contexts. Drawing on frameworks such as Universal Design for Learning (UDL) and recent cognitive neuroscience findings, the paper positions VR not as a replacement for evidence-based interventions but as an innovative complement to them. It concludes by proposing directions for future research and practice, emphasizing ethical considerations, accessibility, and the need for sustained teacher professional development.

Zenodo (CERN European Organization for Nuclear Research)
National and Kapodistrian University of Athens (GR), National Centre of Scientific Research "Demokritos" (GR), Frontier Science Foundation-Hellas (GR)
Quality Education
Openalex Percentile: Top 35%
Reading and Literacy Development
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