Becoming a Player: The Ubiquitous Subjectivity of SoVo
Abstract In this article the authors expand on earlier research into human-machine improvisation. While previous work examined what it means to be a player, this paper investigates what it means to become one. Centering on the development of SoVo, a new system and paradigm combining Voyager and Somax2, the authors explore co-creative subjectivity in human-machine interaction. This inquiry establishes a framework for understanding ubiquitous, embodied, and evolving forms of musica co-creation. This study aligns with the ideals of ubiquitous music, framing music as an adaptive, interactive force integrated into the fabric of everyday life.
Institutions
- Centre National de la Recherche Scientifique (FR)
- Institut de Recherche et Coordination Acoustique Musique (FR)
- Sorbonne Université (FR)
- Sciences et Technologies de la Musique et du Son (FR)
- Rust College (US)
Publication Details
- Journal
- Leonardo
- Published
- 2025-12-05
- DOI
- https://doi.org/10.1162/leon.a.2580
- Primary Topic
- Music Technology and Sound Studies
- Type
- article
- Field-Weighted Citation Impact
- 0.00