Becoming a Player: The Ubiquitous Subjectivity of SoVo

Abstract In this article the authors expand on earlier research into human-machine improvisation. While previous work examined what it means to be a player, this paper investigates what it means to become one. Centering on the development of SoVo, a new system and paradigm combining Voyager and Somax2, the authors explore co-creative subjectivity in human-machine interaction. This inquiry establishes a framework for understanding ubiquitous, embodied, and evolving forms of musica co-creation. This study aligns with the ideals of ubiquitous music, framing music as an adaptive, interactive force integrated into the fabric of everyday life.

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Publication Details

Journal
Leonardo
Published
2025-12-05
DOI
https://doi.org/10.1162/leon.a.2580
Primary Topic
Music Technology and Sound Studies
Type
article
Field-Weighted Citation Impact
0.00
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article

Becoming a Player: The Ubiquitous Subjectivity of SoVo

Leonardo
Music Technology and Sound Studies
article

Becoming a Player: The Ubiquitous Subjectivity of SoVo

article en

Abstract

Abstract In this article the authors expand on earlier research into human-machine improvisation. While previous work examined what it means to be a player, this paper investigates what it means to become one. Centering on the development of SoVo, a new system and paradigm combining Voyager and Somax2, the authors explore co-creative subjectivity in human-machine interaction. This inquiry establishes a framework for understanding ubiquitous, embodied, and evolving forms of musica co-creation. This study aligns with the ideals of ubiquitous music, framing music as an adaptive, interactive force integrated into the fabric of everyday life.

LeonardoVol. 59(1)
Centre National de la Recherche Scientifique (FR), Institut de Recherche et Coordination Acoustique Musique (FR), Sorbonne Université (FR), Sciences et Technologies de la Musique et du Son (FR), Rust College (US)
Openalex Percentile: Top 40%
Music Technology and Sound Studies
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