Directional Perception in Game-Based Dyslexia Risk Screening: A Mouse-Tracking Analysis

Dyslexia is not easily observed from outward appearance alone; differences typically emerge through learning performance and certain behavioral indicators. This study introduces the Direction Game, a computer-based task that uses mouse-tracking to capture behavioral signals related to directional perception, a common challenge among children at risk for dyslexia. The prototype consists of language-independent mini-games targeting three main types of directional confusion and was piloted with 102 primary school students. Analyses showed that concentration-related variables, particularly attentional control and visuo-motor planning, may provide more informative indicators of risk than simple accuracy scores. Machine learning models demonstrated promising classification performance relative to standardized school screening protocols. Additionally, an exploratory analysis of mouse trajectories revealed five tentative interaction profiles: hesitation, impulsivity, deliberate processing, fluent performance, and disengagement. Together, these findings highlight the potential of a simple, game-based mouse-tracking tool to support accessible and preliminary dyslexia risk assessment in classroom environments.

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Publication Details

Journal
Computers
Published
2025-12-04
DOI
https://doi.org/10.3390/computers14120532
Primary Topic
Reading and Literacy Development
Type
article
Field-Weighted Citation Impact
0.00

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article

Directional Perception in Game-Based Dyslexia Risk Screening: A Mouse-Tracking Analysis

Computers
Reading and Literacy Development
article

Directional Perception in Game-Based Dyslexia Risk Screening: A Mouse-Tracking Analysis

article en

Abstract

Dyslexia is not easily observed from outward appearance alone; differences typically emerge through learning performance and certain behavioral indicators. This study introduces the Direction Game, a computer-based task that uses mouse-tracking to capture behavioral signals related to directional perception, a common challenge among children at risk for dyslexia. The prototype consists of language-independent mini-games targeting three main types of directional confusion and was piloted with 102 primary school students. Analyses showed that concentration-related variables, particularly attentional control and visuo-motor planning, may provide more informative indicators of risk than simple accuracy scores. Machine learning models demonstrated promising classification performance relative to standardized school screening protocols. Additionally, an exploratory analysis of mouse trajectories revealed five tentative interaction profiles: hesitation, impulsivity, deliberate processing, fluent performance, and disengagement. Together, these findings highlight the potential of a simple, game-based mouse-tracking tool to support accessible and preliminary dyslexia risk assessment in classroom environments.

ComputersVol. 14(12)
Chiang Mai University (TH)
Lampang Rajabhat University, Chiang Mai University
Quality Education
Openalex Percentile: Top 36%
Reading and Literacy Development
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Directional Perception in Game-Based Dyslexia Risk Screening: A Mouse-Tracking Analysis · Computers (2025) | TGRS Research Map | TGRS