Gaming motives, mental health, and belonging among Asian students in Canada and White Canadian university students: A cross-sectional study

• Asian students showed higher violent and social gaming motives than White students. • Coping/recreational gaming motives linked more to depression in Asian students. • Belongingness moderated gaming’s impact on mental health in Asian students. • Acculturative stress raises Asian students’ gaming-related mental health risks. • Social support and belonging can reduce gaming’s negative mental health impacts.

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Publication Details

Journal
Entertainment Computing
Published
2025-11-28
DOI
https://doi.org/10.1016/j.entcom.2025.101057
Primary Topic
Impact of Technology on Adolescents
Type
article
Field-Weighted Citation Impact
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article

Gaming motives, mental health, and belonging among Asian students in Canada and White Canadian university students: A cross-sectional study

Entertainment Computing
Impact of Technology on Adolescents
article

Gaming motives, mental health, and belonging among Asian students in Canada and White Canadian university students: A cross-sectional study

article en

Abstract

• Asian students showed higher violent and social gaming motives than White students. • Coping/recreational gaming motives linked more to depression in Asian students. • Belongingness moderated gaming’s impact on mental health in Asian students. • Acculturative stress raises Asian students’ gaming-related mental health risks. • Social support and belonging can reduce gaming’s negative mental health impacts.

Entertainment ComputingVol. 56
University of Ottawa (CA)
Openalex Percentile: Top 31%
Impact of Technology on Adolescents
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Gaming motives, mental health, and belonging among Asian students in Canada and White Canadian university students: A cross-sectional study · Entertainment Computing (2025) | TGRS Research Map | TGRS