The Mechanism of Manipulation: A General Theory of Dynamically-Stabilized Certainty Traps and Strategic Frame Control

The Bateson Game formalizes frame uncertainty and the emergence of ambiguity versuscertainty traps, but previous work lacked a formal mechanism describing how a strategic actorcan actively engineer such states against an adaptive learner. We provide such a mechanism.We model the interaction as a repeated game where a Sender exercises action-contingentpayoff control by setting frames after observing the Receiver’s action. This captures principal–agent settings with discretionary evaluation and extends Bateson’s Double Bind to dynamic,closed-loop manipulation. We prove that this capability allows the Sender to implement aclosed-loop controller that regulates the learner’s temporal-difference residuals to zero at anexploitative indifference set-point. We provide necessary and sufficient conditions for theexistence of such traps (Theorem 5.1) and prove that the optimal stabilizing policy followsa “bang-bang” structure (Theorem 6.3), effectively providing a game-theoretic derivationof a dynamic analogue of the Double Bind. Finally, we establish that this strategy is anevolutionarily stable strategy (ESS) that strictly dominates static strategies.

Publication Details

Journal
Zenodo (CERN European Organization for Nuclear Research)
Published
2025-11-26
DOI
https://doi.org/10.5281/zenodo.17725448
Primary Topic
Game Theory and Applications
Type
article
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article

The Mechanism of Manipulation: A General Theory of Dynamically-Stabilized Certainty Traps and Strategic Frame Control

Zenodo (CERN European Organization for Nuclear Research)
Game Theory and Applications
article

The Mechanism of Manipulation: A General Theory of Dynamically-Stabilized Certainty Traps and Strategic Frame Control

article en

Abstract

The Bateson Game formalizes frame uncertainty and the emergence of ambiguity versuscertainty traps, but previous work lacked a formal mechanism describing how a strategic actorcan actively engineer such states against an adaptive learner. We provide such a mechanism.We model the interaction as a repeated game where a Sender exercises action-contingentpayoff control by setting frames after observing the Receiver’s action. This captures principal–agent settings with discretionary evaluation and extends Bateson’s Double Bind to dynamic,closed-loop manipulation. We prove that this capability allows the Sender to implement aclosed-loop controller that regulates the learner’s temporal-difference residuals to zero at anexploitative indifference set-point. We provide necessary and sufficient conditions for theexistence of such traps (Theorem 5.1) and prove that the optimal stabilizing policy followsa “bang-bang” structure (Theorem 6.3), effectively providing a game-theoretic derivationof a dynamic analogue of the Double Bind. Finally, we establish that this strategy is anevolutionarily stable strategy (ESS) that strictly dominates static strategies.

Zenodo (CERN European Organization for Nuclear Research)
Openalex Percentile: Top 35%
Game Theory and Applications
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The Mechanism of Manipulation: A General Theory of Dynamically-Stabilized Certainty Traps and Strategic Frame Control · Zenodo (CERN European Organization for Nuclear Research) (2025) | TGRS Research Map | TGRS