EMPLOYEE ENGAGEMENT BEHAVIOR IN SERIOUS GAMES: INSIGHTS FROM THE LITERATURE

The digital transformation has caused more organizations to choose outsourced corporate training (OCT) which now implements serious games (SGs) as contemporary employee development solutions. Research studies have studied SGs through their operational methods and application patterns and performance results in different business sectors but they have not fully explored the organizational elements that affect their worth. The review combines previous studies to demonstrate how serious games affect participant involvement and knowledge sharing and team work during training sessions. The research shows that there is no existing information about digital games which scholars and practitioners need to understand their potential for improving extended learning approaches.

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Publication Details

Journal
Zenodo (CERN European Organization for Nuclear Research)
Published
2025-11-26
DOI
https://doi.org/10.5281/zenodo.17723301
Primary Topic
Educational Games and Gamification
Type
article
Field-Weighted Citation Impact
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article

EMPLOYEE ENGAGEMENT BEHAVIOR IN SERIOUS GAMES: INSIGHTS FROM THE LITERATURE

Zenodo (CERN European Organization for Nuclear Research)
Educational Games and Gamification
article

EMPLOYEE ENGAGEMENT BEHAVIOR IN SERIOUS GAMES: INSIGHTS FROM THE LITERATURE

article en

Abstract

The digital transformation has caused more organizations to choose outsourced corporate training (OCT) which now implements serious games (SGs) as contemporary employee development solutions. Research studies have studied SGs through their operational methods and application patterns and performance results in different business sectors but they have not fully explored the organizational elements that affect their worth. The review combines previous studies to demonstrate how serious games affect participant involvement and knowledge sharing and team work during training sessions. The research shows that there is no existing information about digital games which scholars and practitioners need to understand their potential for improving extended learning approaches.

Zenodo (CERN European Organization for Nuclear Research)
Instituto Superior de Educação do Rio de Janeiro (BR), Escola Superior de Ciências da Saúde (BR), Fundação Getulio Vargas (BR)
Openalex Percentile: Top 37%
Educational Games and Gamification
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EMPLOYEE ENGAGEMENT BEHAVIOR IN SERIOUS GAMES: INSIGHTS FROM THE LITERATURE · Zenodo (CERN European Organization for Nuclear Research) (2025) | TGRS Research Map | TGRS