[WP4] D4.1 PAX Guideline for Developers

This deliverable presents the first draft of the PAX Guidelines aimed at supporting developers in creating didactically meaningful extended reality (XR) applications for educational purposes. Developed as part of the PAX Project, the guidelines combine insights from pedagogical theory, XR development practices, and collaborative research across academia and industry. The structured framework consists of four steps - capture, plan, realize, and apply - guiding developers through the process of integrating XR technology into educational contexts effectively. Drawing on foundational elements such as FH Münster’s EduAR Workbook and Enversed’s XR Canvas, the PAX Guidelines also incorporate findings from interdisciplinary workshops, surveys, and analyses conducted within the project’s work packages. These findings highlight the need for a practical, user-friendly resource for developers and underscore the challenges of aligning pedagogical principles with technical design.This document outlines the methodology behind the PAX Guidelines, details their conceptual structure, and discusses the collaborative processes involved in their creation. While the first draft remains conceptual, analogue to the PAX Framework for teachers (WP3), the next steps involve translating it into an interactive website prototype, testing it in real-world development scenarios, and refining it based on feedback. The guidelines aim to bridge the gap between education and technology, providing a tool that not only supports developers but also fosters the meaningful use of XR in classrooms. This deliverable lays the groundwork for future testing, iteration, anddissemination, with the ultimate goal of promoting innovation in educational XR applications.

Institutions

Publication Details

Journal
Zenodo (CERN European Organization for Nuclear Research)
Published
2024-11-30
DOI
https://doi.org/10.5281/zenodo.17711563
Primary Topic
Augmented Reality Applications
Type
article
Field-Weighted Citation Impact
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article

[WP4] D4.1 PAX Guideline for Developers

Zenodo (CERN European Organization for Nuclear Research)
Augmented Reality Applications
article

[WP4] D4.1 PAX Guideline for Developers

article en

Abstract

This deliverable presents the first draft of the PAX Guidelines aimed at supporting developers in creating didactically meaningful extended reality (XR) applications for educational purposes. Developed as part of the PAX Project, the guidelines combine insights from pedagogical theory, XR development practices, and collaborative research across academia and industry. The structured framework consists of four steps - capture, plan, realize, and apply - guiding developers through the process of integrating XR technology into educational contexts effectively. Drawing on foundational elements such as FH Münster’s EduAR Workbook and Enversed’s XR Canvas, the PAX Guidelines also incorporate findings from interdisciplinary workshops, surveys, and analyses conducted within the project’s work packages. These findings highlight the need for a practical, user-friendly resource for developers and underscore the challenges of aligning pedagogical principles with technical design.This document outlines the methodology behind the PAX Guidelines, details their conceptual structure, and discusses the collaborative processes involved in their creation. While the first draft remains conceptual, analogue to the PAX Framework for teachers (WP3), the next steps involve translating it into an interactive website prototype, testing it in real-world development scenarios, and refining it based on feedback. The guidelines aim to bridge the gap between education and technology, providing a tool that not only supports developers but also fosters the meaningful use of XR in classrooms. This deliverable lays the groundwork for future testing, iteration, anddissemination, with the ultimate goal of promoting innovation in educational XR applications.

Zenodo (CERN European Organization for Nuclear Research)
Canadian Turfgrass Research Foundation (CA), Energy and Environmental Consultancy (CZ), Decatur Memorial Hospital (US), FH Münster University of Applied Sciences (DE)
Industry, innovation and infrastructure
Openalex Percentile: Top 56%
Augmented Reality Applications
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