The Genesis Algorithm (Article plus Sourcecode): Numerical Verification of 3D Emergence from p-adic Branching (0.5cm)

Synopsis Standard cosmological models assume spacetime geometry as a background manifold. The SDRIS framework [1] postulates that geometry is an emergent property of a recursive informational process ($R: I \to I$). This paper presents the SDRIS-Genesis Algorithm}, a Monte Carlo simulation that evolves a universe from a single bit without pre-programmed metric constraints. By implementing the recursive rules of Forking (Expansion) and p-adic Linking (Entanglement), I demonstrate that the resulting information graph naturally converges to a Spectral Dimension of $d_S \approx 3.02$. This provides numerical proof that 3-dimensional space is the stable topological attractor of binary recursive branching ($p=2$). Furthermore, the simulation spontaneously generates a filamentary Cosmic Web structure, validating the hypothesis that large-scale structure is an artifact of recursive density variations in the underlying p-adic ontology. My “Genesis” source code is included with my research paper as a separate file and is dual-licensed under the GNU GPL v3.1 and the Apache License 3.0. It is intended for academic use.

Publication Details

Journal
Zenodo (CERN European Organization for Nuclear Research)
Published
2025-11-25
DOI
https://doi.org/10.5281/zenodo.17713384
Primary Topic
advanced mathematical theories
Type
article
Field-Weighted Citation Impact
0.00
Controls
|||
ALL TIME
JAN
FEB
MAR
APR
MAY
JUN
JUL
AUG
SEP
OCT
article

The Genesis Algorithm (Article plus Sourcecode): Numerical Verification of 3D Emergence from p-adic Branching (0.5cm)

Zenodo (CERN European Organization for Nuclear Research)
advanced mathematical theories
article

The Genesis Algorithm (Article plus Sourcecode): Numerical Verification of 3D Emergence from p-adic Branching (0.5cm)

article en

Abstract

Synopsis Standard cosmological models assume spacetime geometry as a background manifold. The SDRIS framework [1] postulates that geometry is an emergent property of a recursive informational process ($R: I \to I$). This paper presents the SDRIS-Genesis Algorithm}, a Monte Carlo simulation that evolves a universe from a single bit without pre-programmed metric constraints. By implementing the recursive rules of Forking (Expansion) and p-adic Linking (Entanglement), I demonstrate that the resulting information graph naturally converges to a Spectral Dimension of $d_S \approx 3.02$. This provides numerical proof that 3-dimensional space is the stable topological attractor of binary recursive branching ($p=2$). Furthermore, the simulation spontaneously generates a filamentary Cosmic Web structure, validating the hypothesis that large-scale structure is an artifact of recursive density variations in the underlying p-adic ontology. My “Genesis” source code is included with my research paper as a separate file and is dual-licensed under the GNU GPL v3.1 and the Apache License 3.0. It is intended for academic use.

Zenodo (CERN European Organization for Nuclear Research)
Openalex Percentile: Top 31%
advanced mathematical theories
AI Navigator

Ask Laika to Summarize, Analyze, and Connect papers live on the map.

Summarize Papers & Methodologies

Extract key findings, datasets, and comparative methods across publications.

Benchmark Rankings & Visual Analytics

Rank top research institutions, authors, funders, topics, and journals by Field-Weighted Citation Impact (FWCI) and paper volume with instant charts.

Connect Distant Disciplines

Bridge topological clusters on the map to find hidden collaborative intersections.