Improving the Accuracy–Compute Trade-off in High-Speed Unguided Engagements: A Dual-Resolution Hit Determination Framework

In high-speed unguided engagement simulations, time-step resolution governs both the reliability of hit determination and computational cost. We propose a dual-resolution framework that combines firing-time alignment with encounter-region refinement. The key idea is to allocate fine resolution only around the firing event and the near-encounter window, thereby reducing missed hits caused by sampling gaps without refining the entire timeline. Using a simplified 2-D model with Monte Carlo experiments, we show that the proposed method achieves comparable hit determination with less computation than a fixed-step baseline. We also verify that end-phase refinement alone is not sufficient unless firing-time alignment is considered. Finally, we discuss the potential for multi-rate integration within larger engagement-level simulators.

Publication Details

Journal
Journal of The Korean Institute of Defense Technology
Published
2025-09-01
DOI
https://doi.org/10.52682/jkidt.2025.7.3.064
Primary Topic
Dynamics and Control of Mechanical Systems
Type
article
Field-Weighted Citation Impact
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article

Improving the Accuracy–Compute Trade-off in High-Speed Unguided Engagements: A Dual-Resolution Hit Determination Framework

Journal of The Korean Institute of Defense Technology
Dynamics and Control of Mechanical Systems
article

Improving the Accuracy–Compute Trade-off in High-Speed Unguided Engagements: A Dual-Resolution Hit Determination Framework

article en

Abstract

In high-speed unguided engagement simulations, time-step resolution governs both the reliability of hit determination and computational cost. We propose a dual-resolution framework that combines firing-time alignment with encounter-region refinement. The key idea is to allocate fine resolution only around the firing event and the near-encounter window, thereby reducing missed hits caused by sampling gaps without refining the entire timeline. Using a simplified 2-D model with Monte Carlo experiments, we show that the proposed method achieves comparable hit determination with less computation than a fixed-step baseline. We also verify that end-phase refinement alone is not sufficient unless firing-time alignment is considered. Finally, we discuss the potential for multi-rate integration within larger engagement-level simulators.

Journal of The Korean Institute of Defense TechnologyVol. 7(3)
Openalex Percentile: Top 41%
Dynamics and Control of Mechanical Systems
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