XR Technologies, Benefits and Challenges Faced in Education Sector: A Critical Analysis with reference to Urban Bengaluru

Purpose: The preeminent intention of the present research is to know how far the demographics impact on the study of XR Technologies, or Extended Reality or Cross Reality. Further, the study probed about the benefits of XR technology and challenges faced in higher education. The immediate developments in the domain of education is compelling and in certain cases forcing to consider and implement latest technologies, methods and practices in order to attain higher quality of education. Higher education institutions have started using XR technologies which consist of virtual, augmented and mixed reality. XR technologies has intensify the way people experience the physical and virtual environments from observations to immersions (Stephanic Hai - Wan Chauah, 2019). XR technologies has the potential to help faculty and students transcend the boundaries of classroom by providing new variety of environments for presenting, delivering instrumental content and learned experience (Cindy Ziker et al., 2021). XR is intensively developing technology that provides useful tools for displaying and interacting with various information (Gupta et al, 2023). One of the key areas of application is education and training (Wang et al., 2024). Approach: A well drafted previously tested questionnaire was administered as schedule in order to avoid delay, incompleteness and rejection. Primary data gathered by visiting different colleges of different streams. x2, Contingency Co-efficient, Weighted Arithmetic mean and Summated Score quantitative techniques were performed to measure the variation and weightage of opinions of students. Findings: The study found that all demographic profiles showing significant variation in the data with high degree of relationship. The study found benefits of XR Technologies like widens student participation, engages all students and enhances learning activity. The study also found challenges of XR technology that includes lack of trained personnel, finding discomfort while learning immersive VR and limited availability of ready-to-use XR content.

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Publication Details

Journal
Zenodo (CERN European Organization for Nuclear Research)
Published
2025-11-04
DOI
https://doi.org/10.5281/zenodo.17518656
Primary Topic
Virtual Reality Applications and Impacts
Type
article
Field-Weighted Citation Impact
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article

XR Technologies, Benefits and Challenges Faced in Education Sector: A Critical Analysis with reference to Urban Bengaluru

Zenodo (CERN European Organization for Nuclear Research)
Virtual Reality Applications and Impacts
article

XR Technologies, Benefits and Challenges Faced in Education Sector: A Critical Analysis with reference to Urban Bengaluru

article en

Abstract

Purpose: The preeminent intention of the present research is to know how far the demographics impact on the study of XR Technologies, or Extended Reality or Cross Reality. Further, the study probed about the benefits of XR technology and challenges faced in higher education. The immediate developments in the domain of education is compelling and in certain cases forcing to consider and implement latest technologies, methods and practices in order to attain higher quality of education. Higher education institutions have started using XR technologies which consist of virtual, augmented and mixed reality. XR technologies has intensify the way people experience the physical and virtual environments from observations to immersions (Stephanic Hai - Wan Chauah, 2019). XR technologies has the potential to help faculty and students transcend the boundaries of classroom by providing new variety of environments for presenting, delivering instrumental content and learned experience (Cindy Ziker et al., 2021). XR is intensively developing technology that provides useful tools for displaying and interacting with various information (Gupta et al, 2023). One of the key areas of application is education and training (Wang et al., 2024). Approach: A well drafted previously tested questionnaire was administered as schedule in order to avoid delay, incompleteness and rejection. Primary data gathered by visiting different colleges of different streams. x2, Contingency Co-efficient, Weighted Arithmetic mean and Summated Score quantitative techniques were performed to measure the variation and weightage of opinions of students. Findings: The study found that all demographic profiles showing significant variation in the data with high degree of relationship. The study found benefits of XR Technologies like widens student participation, engages all students and enhances learning activity. The study also found challenges of XR technology that includes lack of trained personnel, finding discomfort while learning immersive VR and limited availability of ready-to-use XR content.

Zenodo (CERN European Organization for Nuclear Research)
Government of Karnataka (IN), Department of Commerce (AU)
Openalex Percentile: Top 41%
Virtual Reality Applications and Impacts
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