"A Double-Edged Sword": Practitioners’ Perspectives on Social VR for ADHD

Social Virtual Reality (VR) is emerging as a promising technology for individuals with Attention-Deficit/Hyperactivity Disorder (ADHD). However, we still need to explore how practitioners perceive and envision its integration into their clinical practice. This study presents findings from semi-structured interviews with six practitioners (clinicians, therapists, and clinical professors) experienced in ADHD and VR interventions. Our findings reveal practitioners see significant therapeutic potential in social VR for supporting cognitive skills, impulse control, and creating emotionally safe environments. However, they also highlight challenges, including difficulties with social communication in VR, ensuring skill transfer to real-life, and managing overstimulation.

Publication Details

Journal
Maryland Shared Open Access Repository (USMAI Consortium)
Published
2025-10-22
DOI
https://doi.org/10.13016/m2newa-9sl3
Primary Topic
Attention Deficit Hyperactivity Disorder
Type
article
Field-Weighted Citation Impact
0.00
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article

"A Double-Edged Sword": Practitioners’ Perspectives on Social VR for ADHD

Maryland Shared Open Access Repository (USMAI Consortium)
Attention Deficit Hyperactivity Disorder
article

"A Double-Edged Sword": Practitioners’ Perspectives on Social VR for ADHD

article en

Abstract

Social Virtual Reality (VR) is emerging as a promising technology for individuals with Attention-Deficit/Hyperactivity Disorder (ADHD). However, we still need to explore how practitioners perceive and envision its integration into their clinical practice. This study presents findings from semi-structured interviews with six practitioners (clinicians, therapists, and clinical professors) experienced in ADHD and VR interventions. Our findings reveal practitioners see significant therapeutic potential in social VR for supporting cognitive skills, impulse control, and creating emotionally safe environments. However, they also highlight challenges, including difficulties with social communication in VR, ensuring skill transfer to real-life, and managing overstimulation.

Maryland Shared Open Access Repository (USMAI Consortium)
Quality Education
Openalex Percentile: Top 42%
Attention Deficit Hyperactivity Disorder
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