Exploring Nuances of EFL Student Engagement in Game-Based English Learning: A Qualitative Case Study

English language learning plays an important role in developing EFL students' competencies in the era of globalization, yet low student engagement remains a major challenge due to monotonous learning methods. This study aims to investigate how Game-Based Learning (GBL) enhances students' engagement as well as explore their experiences during the learning process. Using thematic analysis, the findings show that GBL encourages behavioural engagement through active participation, collaboration, and adherence to game rules; emotional engagement through fun, enthusiasm in group learning, and excitement during competition; and cognitive engagement through increased curiosity, use of strategies, and reflection on self-development. The implications of this study suggest that teachers need to integrate game elements that support peer teaching, emotional safety and strategic thinking - such as time-based group games or language puzzles - tailored to students' ability levels to create more inclusive, fun and meaningful learning.

Institutions

Publication Details

Journal
SALEE Study of Applied Linguistics and English Education
Published
2025-08-03
DOI
https://doi.org/10.35961/salee.v6i2.2073
Primary Topic
Educational Games and Gamification
Type
article
Field-Weighted Citation Impact
0.00
Controls
|||
ALL TIME
JAN
FEB
MAR
APR
MAY
JUN
JUL
AUG
SEP
OCT
article

Exploring Nuances of EFL Student Engagement in Game-Based English Learning: A Qualitative Case Study

SALEE Study of Applied Linguistics and English Education
Educational Games and Gamification
article

Exploring Nuances of EFL Student Engagement in Game-Based English Learning: A Qualitative Case Study

article en

Abstract

English language learning plays an important role in developing EFL students' competencies in the era of globalization, yet low student engagement remains a major challenge due to monotonous learning methods. This study aims to investigate how Game-Based Learning (GBL) enhances students' engagement as well as explore their experiences during the learning process. Using thematic analysis, the findings show that GBL encourages behavioural engagement through active participation, collaboration, and adherence to game rules; emotional engagement through fun, enthusiasm in group learning, and excitement during competition; and cognitive engagement through increased curiosity, use of strategies, and reflection on self-development. The implications of this study suggest that teachers need to integrate game elements that support peer teaching, emotional safety and strategic thinking - such as time-based group games or language puzzles - tailored to students' ability levels to create more inclusive, fun and meaningful learning.

SALEE Study of Applied Linguistics and English EducationVol. 6(2)
Universitas Muhammadiyah Prof Dr Hamka (ID)
Quality Education
Openalex Percentile: Top 37%
Educational Games and Gamification
AI Navigator

Ask Laika to Summarize, Analyze, and Connect papers live on the map.

Summarize Papers & Methodologies

Extract key findings, datasets, and comparative methods across publications.

Benchmark Rankings & Visual Analytics

Rank top research institutions, authors, funders, topics, and journals by Field-Weighted Citation Impact (FWCI) and paper volume with instant charts.

Connect Distant Disciplines

Bridge topological clusters on the map to find hidden collaborative intersections.

Exploring Nuances of EFL Student Engagement in Game-Based English Learning: A Qualitative Case Study · SALEE Study of Applied Linguistics and English Education (2025) | TGRS Research Map | TGRS