DESIGN AND DEVELOPMENT OF DIGITALIZED COMPETENCY-BASED LEARNING MATERIALS IN CREATIVE TECHNOLOGIES FOR GRADE 8: A TECHNOLOGY MANAGEMENT APPROACH

ABSTRACT This study entitled “Design and Development of Digitalized Competency-Based Learning Materials (CBLM) in Creative Technologies for Grade 8 Using a Technology Management Approach” was conducted at Marigondon National High School, Lapu-Lapu City, during School Year 2025–2026. It aimed to assess the design, development, and acceptability of digitalized CBLMs for Creative Technologies 8 among teachers and students. Specifically, it sought to determine the demographic profile of the respondents; identify the predominant instructional materials or platforms used; examine the technical requirements for CBLM development; assess the perceived design and development of the materials; and determine their level of acceptability in terms of content quality, instructional design, usability, visual appeal, engagement, and cultural inclusivity. Moreover, it explored significant differences between teacher and student perceptions regarding the digitalized CBLMs. The study employed a descriptive-developmental research design integrating quantitative analysis to evaluate the effectiveness and acceptability of the developed learning materials. Respondents included fifteen (15) TLE teachers and sixty-three (63) Grade 8 students. Findings revealed that the majority of teachers were in their mid-career stage, highly qualified, and had attended relevant training in digital pedagogy. Existing instructional materials and platforms showed moderate interactivity and partial alignment with the K to 12 curriculum. The developed digitalized CBLMs demonstrated high levels of acceptability, particularly in terms of content quality, curriculum alignment, and instructional design. However, minor differences emerged in perceptions of flexibility, interactivity, and inclusivity. Teachers stressed the importance of being able to change their teaching style, while students stressed the importance of being involved and getting feedback. The study concludes that the digitalized CBLMs are effective and viable learning tools for enhancing teaching and learning in creative technologies. 8. Continuous refinement in design, usability, and inclusivity is recommended to ensure sustainable technology integration. Training programs for teachers and system support from school management are also essential for successful implementation. Keywords: Competency-Based Learning, Creative Technologies, Digitalized Instructional Materials, Technology Management, Curriculum Alignment, And Instructional Design

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Publication Details

Journal
Zenodo (CERN European Organization for Nuclear Research)
Published
2025-11-21
DOI
https://doi.org/10.5281/zenodo.17672734
Primary Topic
Digital literacy in education
Type
article
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article

DESIGN AND DEVELOPMENT OF DIGITALIZED COMPETENCY-BASED LEARNING MATERIALS IN CREATIVE TECHNOLOGIES FOR GRADE 8: A TECHNOLOGY MANAGEMENT APPROACH

Zenodo (CERN European Organization for Nuclear Research)
Digital literacy in education
article

DESIGN AND DEVELOPMENT OF DIGITALIZED COMPETENCY-BASED LEARNING MATERIALS IN CREATIVE TECHNOLOGIES FOR GRADE 8: A TECHNOLOGY MANAGEMENT APPROACH

article en

Abstract

ABSTRACT This study entitled “Design and Development of Digitalized Competency-Based Learning Materials (CBLM) in Creative Technologies for Grade 8 Using a Technology Management Approach” was conducted at Marigondon National High School, Lapu-Lapu City, during School Year 2025–2026. It aimed to assess the design, development, and acceptability of digitalized CBLMs for Creative Technologies 8 among teachers and students. Specifically, it sought to determine the demographic profile of the respondents; identify the predominant instructional materials or platforms used; examine the technical requirements for CBLM development; assess the perceived design and development of the materials; and determine their level of acceptability in terms of content quality, instructional design, usability, visual appeal, engagement, and cultural inclusivity. Moreover, it explored significant differences between teacher and student perceptions regarding the digitalized CBLMs. The study employed a descriptive-developmental research design integrating quantitative analysis to evaluate the effectiveness and acceptability of the developed learning materials. Respondents included fifteen (15) TLE teachers and sixty-three (63) Grade 8 students. Findings revealed that the majority of teachers were in their mid-career stage, highly qualified, and had attended relevant training in digital pedagogy. Existing instructional materials and platforms showed moderate interactivity and partial alignment with the K to 12 curriculum. The developed digitalized CBLMs demonstrated high levels of acceptability, particularly in terms of content quality, curriculum alignment, and instructional design. However, minor differences emerged in perceptions of flexibility, interactivity, and inclusivity. Teachers stressed the importance of being able to change their teaching style, while students stressed the importance of being involved and getting feedback. The study concludes that the digitalized CBLMs are effective and viable learning tools for enhancing teaching and learning in creative technologies. 8. Continuous refinement in design, usability, and inclusivity is recommended to ensure sustainable technology integration. Training programs for teachers and system support from school management are also essential for successful implementation. Keywords: Competency-Based Learning, Creative Technologies, Digitalized Instructional Materials, Technology Management, Curriculum Alignment, And Instructional Design

Zenodo (CERN European Organization for Nuclear Research)
Cebu Technological University (PH), Maxim Integrated (United Kingdom) (GB)
Quality Education
Openalex Percentile: Top 30%
Digital literacy in education
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