Insights on Gamification in Business and ManagementEducation: A Qualitative Evidence Synthesis

This paper aims to provide a qualitative evidence synthesis of research articles employing primary qualitative data on gamification in business and management education. The scholarly background portrays several reviews and mostly quantitative studies on this topic, dealing mainly with research performed on gamification in education within other subjects (i.e., computer science, IT-related, STEM). These observations enable the need to depict also current literature ground on qualitative studies within business and management education. We employed a qualitative thematic synthesis on 10 studies dealing with at least one form of qualitative methods, that revealed five descriptive themes, such as entrepreneurial self-efficacy, engagement, motivation, and social completion; selfrelated competencies; knowledge, skills, and abilities; interaction, enjoyment, fun; gamification downsides. The aggregated analytical themes revealed the importance of game elements, game quality and game’s real-life correspondence in influencing learning, motivation, engagement, in building up self-competencies, fostering participants’ involvement and sense of belonging. These results posit the need for further qualitative studies on gamification in business and management and a better understanding of gamification’s effects on education within this field

Institutions

Publication Details

Journal
Review of International Comparative Management
Published
2025-10-01
DOI
https://doi.org/10.24818/rmci.2025.4.698
Primary Topic
Educational Games and Gamification
Type
article
Field-Weighted Citation Impact
0.00
Controls
|||
ALL TIME
JAN
FEB
MAR
APR
MAY
JUN
JUL
AUG
SEP
OCT
article

Insights on Gamification in Business and ManagementEducation: A Qualitative Evidence Synthesis

Review of International Comparative Management
Educational Games and Gamification
article

Insights on Gamification in Business and ManagementEducation: A Qualitative Evidence Synthesis

article en

Abstract

This paper aims to provide a qualitative evidence synthesis of research articles employing primary qualitative data on gamification in business and management education. The scholarly background portrays several reviews and mostly quantitative studies on this topic, dealing mainly with research performed on gamification in education within other subjects (i.e., computer science, IT-related, STEM). These observations enable the need to depict also current literature ground on qualitative studies within business and management education. We employed a qualitative thematic synthesis on 10 studies dealing with at least one form of qualitative methods, that revealed five descriptive themes, such as entrepreneurial self-efficacy, engagement, motivation, and social completion; selfrelated competencies; knowledge, skills, and abilities; interaction, enjoyment, fun; gamification downsides. The aggregated analytical themes revealed the importance of game elements, game quality and game’s real-life correspondence in influencing learning, motivation, engagement, in building up self-competencies, fostering participants’ involvement and sense of belonging. These results posit the need for further qualitative studies on gamification in business and management and a better understanding of gamification’s effects on education within this field

Review of International Comparative Management(Vol. 26 No. 4 / 2025)
Babeș-Bolyai University (RO)
Decent work and economic growth
Openalex Percentile: Top 37%
Educational Games and Gamification
AI Navigator

Ask Laika to Summarize, Analyze, and Connect papers live on the map.

Summarize Papers & Methodologies

Extract key findings, datasets, and comparative methods across publications.

Benchmark Rankings & Visual Analytics

Rank top research institutions, authors, funders, topics, and journals by Field-Weighted Citation Impact (FWCI) and paper volume with instant charts.

Connect Distant Disciplines

Bridge topological clusters on the map to find hidden collaborative intersections.