Relevance enhanced: The use of business simulation in an introductory accounting course

Adding a game-like element to accounting instruction can enhance enjoyment, stimulate cognitive engagement, promote deeper information processing, and improve learning outcomes ( Baaske et al., 2025 ). Building on this insight and in response to the Pathways Commission’s call to transform introductory accounting education, this paper presents a gamified experiential learning strategy that integrates concepts from financial accounting, managerial accounting, and corporate finance. We describe the design, implementation, and impact of a semester-long business simulation in which students launch and manage a restaurant, confronting real-world complexities and assessing the financial implications of their decisions. By engaging students in decision-making rather than merely procedural preparation, the simulation fosters a comprehensive understanding of the relationship between business actions and financial statements. Implemented across multiple semesters by 23 instructors on three continents (Asia, Africa, and Australia) and completed by 913 students, the simulation demonstrates how a game-like, data-driven approach can enhance engagement, cognitive processing, and learning outcomes while advancing calls for curricular innovation in accounting education.

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Publication Details

Journal
Journal of Accounting Education
Published
2025-11-20
DOI
https://doi.org/10.1016/j.jaccedu.2025.101001
Primary Topic
Educational Games and Gamification
Type
article
Field-Weighted Citation Impact
0.00
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article

Relevance enhanced: The use of business simulation in an introductory accounting course

Journal of Accounting Education
Educational Games and Gamification
article

Relevance enhanced: The use of business simulation in an introductory accounting course

article en

Abstract

Adding a game-like element to accounting instruction can enhance enjoyment, stimulate cognitive engagement, promote deeper information processing, and improve learning outcomes ( Baaske et al., 2025 ). Building on this insight and in response to the Pathways Commission’s call to transform introductory accounting education, this paper presents a gamified experiential learning strategy that integrates concepts from financial accounting, managerial accounting, and corporate finance. We describe the design, implementation, and impact of a semester-long business simulation in which students launch and manage a restaurant, confronting real-world complexities and assessing the financial implications of their decisions. By engaging students in decision-making rather than merely procedural preparation, the simulation fosters a comprehensive understanding of the relationship between business actions and financial statements. Implemented across multiple semesters by 23 instructors on three continents (Asia, Africa, and Australia) and completed by 913 students, the simulation demonstrates how a game-like, data-driven approach can enhance engagement, cognitive processing, and learning outcomes while advancing calls for curricular innovation in accounting education.

Journal of Accounting EducationVol. 73
Bentley University (US), Curtin University (AU), California State University, Chico (US)
Openalex Percentile: Top 37%
Educational Games and Gamification
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Relevance enhanced: The use of business simulation in an introductory accounting course · Journal of Accounting Education (2025) | TGRS Research Map | TGRS