Effectiveness of Healthy Lifestyle Education through Card Games for The Early Detection and Prevention of Cancer in Women: A Quasi-Experimental Study

The rates of early identification and prevention of cancer are poor, partially owing to insufficient public awareness. This study assessed the efficacy of a card game-based educational strategy in enhancing public awareness of early cancer diagnosis and good living practices. The quasi-experimental design comprised 70 participants, with 40 assigned to the intervention group and 30 to the control group. Participants administered a validated questionnaire prior to and subsequent to the intervention. The intervention group was provided with education through card games, whereas the control group received information through a brochure. The paired t-test and independent t-test were employed for statistical analysis. The intervention group exhibited a substantial enhancement in knowledge (mean increase: 5.28 points on a 0–30 scale, p < 0.05), in contrast to a negligible rise in the control group (mean: 0.7 points). Post-intervention scores exhibited a substantial disparity between groups (mean difference: 2.51, p = 0.001). The findings indicate that card game-based education effectively enhances public comprehension of cancer prevention. Policy intervention is essential to enhance funding and accessibility to early screening services.

Institutions

Publication Details

Journal
Jurnal Keperawatan Soedirman
Published
2025-11-12
DOI
https://doi.org/10.20884/1.jks.2025.20.3.15916
Primary Topic
Educational Games and Gamification
Type
article
Field-Weighted Citation Impact
0.00

Funders

Controls
|||
ALL TIME
JAN
FEB
MAR
APR
MAY
JUN
JUL
AUG
SEP
OCT
article

Effectiveness of Healthy Lifestyle Education through Card Games for The Early Detection and Prevention of Cancer in Women: A Quasi-Experimental Study

Jurnal Keperawatan Soedirman
Educational Games and Gamification
article

Effectiveness of Healthy Lifestyle Education through Card Games for The Early Detection and Prevention of Cancer in Women: A Quasi-Experimental Study

article en

Abstract

The rates of early identification and prevention of cancer are poor, partially owing to insufficient public awareness. This study assessed the efficacy of a card game-based educational strategy in enhancing public awareness of early cancer diagnosis and good living practices. The quasi-experimental design comprised 70 participants, with 40 assigned to the intervention group and 30 to the control group. Participants administered a validated questionnaire prior to and subsequent to the intervention. The intervention group was provided with education through card games, whereas the control group received information through a brochure. The paired t-test and independent t-test were employed for statistical analysis. The intervention group exhibited a substantial enhancement in knowledge (mean increase: 5.28 points on a 0–30 scale, p < 0.05), in contrast to a negligible rise in the control group (mean: 0.7 points). Post-intervention scores exhibited a substantial disparity between groups (mean difference: 2.51, p = 0.001). The findings indicate that card game-based education effectively enhances public comprehension of cancer prevention. Policy intervention is essential to enhance funding and accessibility to early screening services.

Jurnal Keperawatan SoedirmanVol. 20(3)
University of Indonesia (ID)
Universitas Indonesia, Direktorat Riset dan Pengabdian Masyarakat
No poverty
Openalex Percentile: Top 38%
Educational Games and Gamification
AI Navigator

Ask Laika to Summarize, Analyze, and Connect papers live on the map.

Summarize Papers & Methodologies

Extract key findings, datasets, and comparative methods across publications.

Benchmark Rankings & Visual Analytics

Rank top research institutions, authors, funders, topics, and journals by Field-Weighted Citation Impact (FWCI) and paper volume with instant charts.

Connect Distant Disciplines

Bridge topological clusters on the map to find hidden collaborative intersections.