The impact of role-playing democratic innovation on civic education: The case of EMPAVILLE

This paper describes the evolution of the EMPAVILLE hybrid role-playing game simulation of Participatory Budgeting (PB), one of the most widely adopted democratic innovation, and examines its effects on participants based on classical performance indicators of deliberative practices. Using exit surveys and participant observation from 62 players across four game sessions the study explores how game design influences learning about PB, engagement in discussion, intellectual humility, perspective-taking, and conflict resolution. This exploratory research highlights the importance of modern user testing techniques in iteratively optimizing serious games and demonstrates the potential of RPGs as tools for creating engaging civic education experiences that foster deliberative outcomes.

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Publication Details

Journal
Journal of Curriculum and Pedagogy
Published
2025-10-02
DOI
https://doi.org/10.1080/15505170.2025.2571539
Primary Topic
Educational Games and Gamification
Type
article
Field-Weighted Citation Impact
0.00
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article

The impact of role-playing democratic innovation on civic education: The case of EMPAVILLE

Journal of Curriculum and Pedagogy
Educational Games and Gamification
article

The impact of role-playing democratic innovation on civic education: The case of EMPAVILLE

article en

Abstract

This paper describes the evolution of the EMPAVILLE hybrid role-playing game simulation of Participatory Budgeting (PB), one of the most widely adopted democratic innovation, and examines its effects on participants based on classical performance indicators of deliberative practices. Using exit surveys and participant observation from 62 players across four game sessions the study explores how game design influences learning about PB, engagement in discussion, intellectual humility, perspective-taking, and conflict resolution. This exploratory research highlights the importance of modern user testing techniques in iteratively optimizing serious games and demonstrates the potential of RPGs as tools for creating engaging civic education experiences that foster deliberative outcomes.

Journal of Curriculum and PedagogyVol. 22(4)
University of Winchester (GB), University of Southampton (GB)
Openalex Percentile: Top 38%
Educational Games and Gamification
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