Gamification in Social Sciences Education: Impact on Engagement and Moral Reasoning

Gamification, the application of game elements in non-game contexts, is increasingly recognized as an effective pedagogical approach in higher education. In social sciences education, gamification strategies such as point systems, role-playing simulations, and interactive challenges have been shown to enhance student engagement, motivation, and ethical reasoning. This paper investigates the impact of gamification on student engagement and moral reasoning in social sciences courses. Through the implementation of gamified activities and structured reflection exercises, students demonstrated increased participation, improved understanding of ethical dilemmas, and enhanced moral decision-making skills. The findings suggest that gamification, when integrated thoughtfully into curricula, can promote active learning and ethical development, preparing students for real-world social challenges

Publication Details

Journal
Zenodo (CERN European Organization for Nuclear Research)
Published
2025-09-30
DOI
https://doi.org/10.5281/zenodo.17583137
Primary Topic
Educational Games and Gamification
Type
article
Field-Weighted Citation Impact
0.00
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article

Gamification in Social Sciences Education: Impact on Engagement and Moral Reasoning

Zenodo (CERN European Organization for Nuclear Research)
Educational Games and Gamification
article

Gamification in Social Sciences Education: Impact on Engagement and Moral Reasoning

article en

Abstract

Gamification, the application of game elements in non-game contexts, is increasingly recognized as an effective pedagogical approach in higher education. In social sciences education, gamification strategies such as point systems, role-playing simulations, and interactive challenges have been shown to enhance student engagement, motivation, and ethical reasoning. This paper investigates the impact of gamification on student engagement and moral reasoning in social sciences courses. Through the implementation of gamified activities and structured reflection exercises, students demonstrated increased participation, improved understanding of ethical dilemmas, and enhanced moral decision-making skills. The findings suggest that gamification, when integrated thoughtfully into curricula, can promote active learning and ethical development, preparing students for real-world social challenges

Zenodo (CERN European Organization for Nuclear Research)
Peace, Justice and strong institutions
Openalex Percentile: Top 38%
Educational Games and Gamification
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