Examining the affective states of computer-mediated EFL learning: A case study of Japanese and Taiwanese students

The present study aimed to qualitatively and quantitatively analyze the effects of computer-mediated communication (CMC) on the affective states of online interactions between Japanese university students and Taiwanese high school students learning English as a foreign language. Participants comprised eight Japanese students in the elementary education department of a Japanese national university, and 24 high school students in Taiwan. Online exchanges between these participants were conducted using three CMC platforms: Padlet (asynchronous), Google Meet (synchronous), and Flip (asynchronous). Each participant participated in two online exchanges, which were conducted in groups of four. It was found that the three types of CMC significantly enhanced the affective states of participants’ online exchanges. Furthermore, the ease of operation of the asynchronous CMC (ACMC) tools facilitated the synchronous (SCMC) tools. That is, sharing parallel online discussion boards with audiovisual information proved a practical way to facilitate speech, and a video-sharing application with subtitling and repeatability facilitated participants’ understanding and enjoyment of online interactions. Thus, highlighting the effectiveness of combining ACMC and SCMC, this study suggests the need for more accessible and equitable educational practices and policies. • Participants interacted online via computer-mediated communication (CMC) platforms. • The affective states of participants' interactions improved significantly. • The asynchronous CMC tools' simplicity facilitated the synchronous CMC tools. • More accessible and equitable educational practices and policies are needed.

Institutions

Publication Details

Journal
Computers in Human Behavior Reports
Published
2025-11-11
DOI
https://doi.org/10.1016/j.chbr.2025.100855
Citations
1
Primary Topic
EFL/ESL Teaching and Learning
Type
article
Field-Weighted Citation Impact
10.42
Controls
|||
ALL TIME
JAN
FEB
MAR
APR
MAY
JUN
JUL
AUG
SEP
OCT
article

Examining the affective states of computer-mediated EFL learning: A case study of Japanese and Taiwanese students

1 citations
Computers in Human Behavior Reports
EFL/ESL Teaching and Learning
10.42
article

Examining the affective states of computer-mediated EFL learning: A case study of Japanese and Taiwanese students

article en
1 citations

Abstract

The present study aimed to qualitatively and quantitatively analyze the effects of computer-mediated communication (CMC) on the affective states of online interactions between Japanese university students and Taiwanese high school students learning English as a foreign language. Participants comprised eight Japanese students in the elementary education department of a Japanese national university, and 24 high school students in Taiwan. Online exchanges between these participants were conducted using three CMC platforms: Padlet (asynchronous), Google Meet (synchronous), and Flip (asynchronous). Each participant participated in two online exchanges, which were conducted in groups of four. It was found that the three types of CMC significantly enhanced the affective states of participants’ online exchanges. Furthermore, the ease of operation of the asynchronous CMC (ACMC) tools facilitated the synchronous (SCMC) tools. That is, sharing parallel online discussion boards with audiovisual information proved a practical way to facilitate speech, and a video-sharing application with subtitling and repeatability facilitated participants’ understanding and enjoyment of online interactions. Thus, highlighting the effectiveness of combining ACMC and SCMC, this study suggests the need for more accessible and equitable educational practices and policies. • Participants interacted online via computer-mediated communication (CMC) platforms. • The affective states of participants' interactions improved significantly. • The asynchronous CMC tools' simplicity facilitated the synchronous CMC tools. • More accessible and equitable educational practices and policies are needed.

Computers in Human Behavior ReportsVol. 20
Osaka Kyoiku University (JP)
Quality Education
Openalex Percentile: Top 2%
EFL/ESL Teaching and Learning
10.42
AI Navigator

Ask Laika to Summarize, Analyze, and Connect papers live on the map.

Summarize Papers & Methodologies

Extract key findings, datasets, and comparative methods across publications.

Benchmark Rankings & Visual Analytics

Rank top research institutions, authors, funders, topics, and journals by Field-Weighted Citation Impact (FWCI) and paper volume with instant charts.

Connect Distant Disciplines

Bridge topological clusters on the map to find hidden collaborative intersections.