Between retro gaming and speculating: The history and culture of graded video games

The years 2021 and 2022 saw the title of ‘most expensive video game sold at auction’ change hands repeatedly. The press coverage of these record-breaking sales popularized the market for graded video games (i.e. those sealed in plastic and certified for their authenticity and condition) and, in the process, reshaped retro gaming. However, this boom was short-lived. In addition to plummeting sale prices, a class-action lawsuit alleged that WATA Games and Heritage Auctions had engaged in market manipulation. This article argues that conflicts over the graded games market reflect broader concerns about preserving video game history and retro gaming culture.

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Publication Details

Journal
Journal of Gaming & Virtual Worlds
Published
2025-06-01
DOI
https://doi.org/10.1386/jgvw_00123_1
Primary Topic
Digital Games and Media
Type
article
Field-Weighted Citation Impact
0.00
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article

Between retro gaming and speculating: The history and culture of graded video games

Journal of Gaming & Virtual Worlds
Digital Games and Media
article

Between retro gaming and speculating: The history and culture of graded video games

article en

Abstract

The years 2021 and 2022 saw the title of ‘most expensive video game sold at auction’ change hands repeatedly. The press coverage of these record-breaking sales popularized the market for graded video games (i.e. those sealed in plastic and certified for their authenticity and condition) and, in the process, reshaped retro gaming. However, this boom was short-lived. In addition to plummeting sale prices, a class-action lawsuit alleged that WATA Games and Heritage Auctions had engaged in market manipulation. This article argues that conflicts over the graded games market reflect broader concerns about preserving video game history and retro gaming culture.

Journal of Gaming & Virtual WorldsVol. 17(2)
Washington University in St. Louis (US)
Sustainable cities and communities
Openalex Percentile: Top 34%
Digital Games and Media
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