THE IMPACT OF KINESTHETIC TEACHING GAMES ON EFL SKILL DEVELOPMENT AMONG PRIMARY SCHOOL KINESTHETIC LEARNERS: A QUASI-EXPERIMENTAL STUDY

This quasi-experimental study investigates the effectiveness of kinesthetic teaching games in enhancing English as a Second Language (ESL) skills among primary school students identified as kinesthetic learners. Using a pre-test/post-test control group design, the study compares the outcomes of an experimental group engaged in physically interactive, game-based learning activities with a control group taught through traditional textbook-based methods. Grounded in Kinesthetic Learning Theory, Game-Based Learning (GBL), and Total Physical Response (TPR), the intervention incorporated activities such as role-playing, movement-based vocabulary games, and embodied storytelling. Results showed that the experimental group experienced significantly greater improvements in vocabulary acquisition, grammar comprehension, and speaking fluency. The use of mixed methods—including quantitative test data and qualitative observations, surveys, and interviews—provided a comprehensive analysis of both academic performance and learner engagement. The study supports the integration of kinesthetic strategies in ESL instruction for learners with tactile learning preferences and highlights the cognitive and motivational benefits of active learning in early language education.

Publication Details

Journal
Zenodo (CERN European Organization for Nuclear Research)
Published
2025-10-29
DOI
https://doi.org/10.5281/zenodo.17522759
Primary Topic
Physical Education and Pedagogy
Type
article
Field-Weighted Citation Impact
0.00
Controls
|||
ALL TIME
JAN
FEB
MAR
APR
MAY
JUN
JUL
AUG
SEP
OCT
article

THE IMPACT OF KINESTHETIC TEACHING GAMES ON EFL SKILL DEVELOPMENT AMONG PRIMARY SCHOOL KINESTHETIC LEARNERS: A QUASI-EXPERIMENTAL STUDY

Zenodo (CERN European Organization for Nuclear Research)
Physical Education and Pedagogy
article

THE IMPACT OF KINESTHETIC TEACHING GAMES ON EFL SKILL DEVELOPMENT AMONG PRIMARY SCHOOL KINESTHETIC LEARNERS: A QUASI-EXPERIMENTAL STUDY

article en

Abstract

This quasi-experimental study investigates the effectiveness of kinesthetic teaching games in enhancing English as a Second Language (ESL) skills among primary school students identified as kinesthetic learners. Using a pre-test/post-test control group design, the study compares the outcomes of an experimental group engaged in physically interactive, game-based learning activities with a control group taught through traditional textbook-based methods. Grounded in Kinesthetic Learning Theory, Game-Based Learning (GBL), and Total Physical Response (TPR), the intervention incorporated activities such as role-playing, movement-based vocabulary games, and embodied storytelling. Results showed that the experimental group experienced significantly greater improvements in vocabulary acquisition, grammar comprehension, and speaking fluency. The use of mixed methods—including quantitative test data and qualitative observations, surveys, and interviews—provided a comprehensive analysis of both academic performance and learner engagement. The study supports the integration of kinesthetic strategies in ESL instruction for learners with tactile learning preferences and highlights the cognitive and motivational benefits of active learning in early language education.

Zenodo (CERN European Organization for Nuclear Research)
Quality Education
Openalex Percentile: Top 31%
Physical Education and Pedagogy
AI Navigator

Ask Laika to Summarize, Analyze, and Connect papers live on the map.

Summarize Papers & Methodologies

Extract key findings, datasets, and comparative methods across publications.

Benchmark Rankings & Visual Analytics

Rank top research institutions, authors, funders, topics, and journals by Field-Weighted Citation Impact (FWCI) and paper volume with instant charts.

Connect Distant Disciplines

Bridge topological clusters on the map to find hidden collaborative intersections.